Production control station

Wilhelm shared this feedback 21 days ago
Not Enough Votes

I'd like to suggest a central production control station as a console to enhance the production experience and, uh, control.

Building a control station (and accessing it) would ideally unify the production screen and show all buildable items (based on what production items are on the grid), vs. having to select 'smelter' to make a steel plate and then 'assembler' to make a motherboard.

This should allow you to queue up much larger production runs (more than 100 at a time), and select which storage container (specifically) the output should go to for that run (with defaults settable). I could also see it tapping into some SE1 automation scripts where you could setup minimum inventory levels to automate some production, such as 'if <specific storage> has less than 'x' number of <material> then make 'y' of <material> until <specific storage> has 'x'. Yes, this last part could be done in a script later when scripting is available, but it feels like basic functionality.

Replies (3)

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1

Yes, that'd also help with managing a large number of production blocks and would leave so much room for future improvement if they want to add more features like inventory sorting.

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3

It can be used to order components for the entire blueprint.

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2

Yeah, I like the idea of being able to upload a blueprint to something like this and it starts producing the required components to build that block. Ideally looking in the attached cargo to determine what components it already has on hand.

I would expect this to be an advanced block, and again while mods and scripts could possibly do some of this, it makes engineering sense to have a central control of all these disparate manufacturing parts. Having to switch between the different individual manufacturing devices to make (no more than 100 at a time) individual components is klunky for large scale production.

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