Rain water collector block plz

Wilhelm shared this feedback 21 days ago
Considered (Not Planned)

Hi, we're (eventually) going to get water, and we already have rain. I would like to request that we combine these features somewhat and have a conveyor-ready rainwater collector. When you're lucky enough to be on a planet where liquid water comes out of the sky for free, it feels a shame to not be able to turn that rain into rocket fuel.

Replies (3)

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I mean, rain barrel anyone?

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Perfectly doable in SE1 in mod for my server, no reason it could not be part of vanilla game in SE2:

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(collects ice when snowfall or hailstorm)

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I think I've used that mod! :)

Yeah, I've been long bothered that it rains, yet that water cannot be collected.

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Honestly, given that the new water dynamics, even building a watertight (but open top) holding tank or swimming pool on say the roof of the base, it should fill up with water (slowly) if it rains enough. That water could then be redirected/used for various water themed things.

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Rainwater collection makes sense in dry regions of worlds that still experience rain, yeah.

Other technologies we could exploit; collecting oxygen runoff from smelting rocks/ores; many, many minerals, especially the metals we want, come in an oxidized/rusted state naturally. In space, on worlds without significant atmospheric oxygen or water access, it makes perfect sense to trap and repurpose the gasses produced by your industrial activities. Waste not, Want not.

Rocks can have small amounts of water trapped in them as well; that'll boil off when you grind it up and heat it to melting. Trap that.

You can acquire methane, ammonia, CO2, basically everything you need to get terraforming and agriculture going besides phosphorus (which you could be mining for), from trapped deposits in minerals on worlds where they're otherwise scarce, it's all going to be byproducts from mineral extraction.


We should just be able to hook up the appropriate storage tanks to the same conveyor system as your smelter/refinery, and they should very slowly be filling with useful products.

We should also be looking for phosphate deposits; something we absolutely have to have for Earthly life (to make ATP to power your cells), and thus our fertilizers for growing crops.

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Thanks for the idea it’s been considered, but it’s not planned for near-term development.

We agree it fits thematically, especially once water systems are fully in place, but it would need careful balancing to avoid turning environmental resources into fully automated production chains.


We’ll keep it in mind for future system expansions.


Arron

Community Manager

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Arron,

Major props for you and Bartosz for coming on and engaging here. Appreciate the clarity and comments.

A side point on the automated production chains, absolutely this is a consideration, but I'm also assuming once we have giant oceans/lakes full of water that I'd also be able to locate a production facility there and just pull water out of the lake and create my automated production chain (if that's the driving decision). The rainwater collection block would support more remote bases and allow some infrequent automation/recharging away from the primary water sources that we'll get in VS3.0.

Cheers

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