Snowstorms and sandstorms should reduce range of AI targetting

Deon Beauchamp shared this feedback 20 days ago
Not Enough Votes

As title.

Replies (5)

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May be signals range during storms could be reduced or garbled too.

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Agree here, makes sense that in a heavy storm it should be a little easier to get close to a base with auto turrets.

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Yes, but only if optical and IR visibility for players drops below 300 meters

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Yeah, agree Semtex, I think it would be interesting to (eventually) include different targeting capabilities for things like ship and base weapons. By default, say a gatling turret uses optical sensors to AI target. This has the shortest range and the chance on planets to have things like heavy rain and sandstorms limit its range even further. You don't like that, build a radar block (i.e. make a radar block), that can detect threats at a much longer range and less affected by things like storms, but possibly affected by jamming (radar jamming block anyone?) Worried about jammers, then put in an IR search block on your base/ship, which can also find at longer range, has its own tradeoffs and countermeasures.

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From IEEE : 'Impact of Sand and Dust Storms on Radar Performance: Attenuation and Phase Distortion Analysis With Field Experiments'

https://ieeexplore.ieee.org/document/11386970

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Haha, point taken, :) Though the ability or non-ability of radar to penetrate sand, dust or rain depend on what frequencies are used.

I was just delving into the idea of assorted upgrades to the basic optical AI detection to affect range and have different countermeasures.

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not just range but accuracy too! weather effects projectiles as much as a ship.

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yes. But. What is the intensity of electric fields in snow or dust clouds that can affect radar operation?

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