Yeah, agree Semtex, I think it would be interesting to (eventually) include different targeting capabilities for things like ship and base weapons. By default, say a gatling turret uses optical sensors to AI target. This has the shortest range and the chance on planets to have things like heavy rain and sandstorms limit its range even further. You don't like that, build a radar block (i.e. make a radar block), that can detect threats at a much longer range and less affected by things like storms, but possibly affected by jamming (radar jamming block anyone?) Worried about jammers, then put in an IR search block on your base/ship, which can also find at longer range, has its own tradeoffs and countermeasures.
Yeah, agree Semtex, I think it would be interesting to (eventually) include different targeting capabilities for things like ship and base weapons. By default, say a gatling turret uses optical sensors to AI target. This has the shortest range and the chance on planets to have things like heavy rain and sandstorms limit its range even further. You don't like that, build a radar block (i.e. make a radar block), that can detect threats at a much longer range and less affected by things like storms, but possibly affected by jamming (radar jamming block anyone?) Worried about jammers, then put in an IR search block on your base/ship, which can also find at longer range, has its own tradeoffs and countermeasures.
May be signals range during storms could be reduced or garbled too.
May be signals range during storms could be reduced or garbled too.
Agree here, makes sense that in a heavy storm it should be a little easier to get close to a base with auto turrets.
Agree here, makes sense that in a heavy storm it should be a little easier to get close to a base with auto turrets.
Yes, but only if optical and IR visibility for players drops below 300 meters
Yes, but only if optical and IR visibility for players drops below 300 meters
Yeah, agree Semtex, I think it would be interesting to (eventually) include different targeting capabilities for things like ship and base weapons. By default, say a gatling turret uses optical sensors to AI target. This has the shortest range and the chance on planets to have things like heavy rain and sandstorms limit its range even further. You don't like that, build a radar block (i.e. make a radar block), that can detect threats at a much longer range and less affected by things like storms, but possibly affected by jamming (radar jamming block anyone?) Worried about jammers, then put in an IR search block on your base/ship, which can also find at longer range, has its own tradeoffs and countermeasures.
Yeah, agree Semtex, I think it would be interesting to (eventually) include different targeting capabilities for things like ship and base weapons. By default, say a gatling turret uses optical sensors to AI target. This has the shortest range and the chance on planets to have things like heavy rain and sandstorms limit its range even further. You don't like that, build a radar block (i.e. make a radar block), that can detect threats at a much longer range and less affected by things like storms, but possibly affected by jamming (radar jamming block anyone?) Worried about jammers, then put in an IR search block on your base/ship, which can also find at longer range, has its own tradeoffs and countermeasures.
From IEEE : 'Impact of Sand and Dust Storms on Radar Performance: Attenuation and Phase Distortion Analysis With Field Experiments'
https://ieeexplore.ieee.org/document/11386970
From IEEE : 'Impact of Sand and Dust Storms on Radar Performance: Attenuation and Phase Distortion Analysis With Field Experiments'
https://ieeexplore.ieee.org/document/11386970
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