PLEASE Remove The Speed Particles aka Space Rain aka Warp Speed Effects

Star_Kindler shared this feedback 21 days ago
Not Enough Votes

The new speed particles are ruining my enjoyment of the game. I do not want to feel like I'm using some sort of warp drive when I'm only moving 50 m/s, and when turning, the entire effect turns around my ship and it just looks so horribly fake. The particles, when combined with the horrible sound mechanics (being tied to velocity rather than acceleration), remove all immersion and enjoyment from space travel. I would expect this sort of thing from some arcade-y game like No Man's Sky, not a space simulator like Space Engineers.


Please remove the space particles, the game was so much more fun before they were added. If you want to give players the feeling of using warp drives to get around, then please just give us warp drives instead of making normal space travel feel like warp drive even though it's powered by rocket engines and ion thrusters.


If you want to give players a sense or movement direction in space - then just give us pro-grade and retrograde velocity indicators like in KSP, Star Citizen, Verse Project, In The Black, etc. They would improve the player's understanding of the ship's movement and actually add to immersion, unlike the speed particles which do so at the expense of immersion.


Alternatively, you could change the speed particles into toggle-able space hologram effects, like in the demo for Capital Command. These would be far less obtrusive and wouldn't take away from immersion as they are clearly 3D HUD elements that aid understanding of the ship's movement, not some in-game tiny stars flying past you for some reason while moving through space.


Thank you for reading. I really hope you take this feedback into consideration. I absolutely love a lot of how this game is progressing, but the game's continual drift into the realm of arcade games is something that is making me very worried.

Replies (6)

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4

Agreed. I think they look bad and are immersion breaking. Also means any cinematic shots now just look ridiculous, especially since the particle effect looks especially bad when turning. At least give us a toggle to turn them off.

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4

Definitely needs a toggle. An indicator for direction of travel and an artificial horizon (in grav) would also be nice.

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7

First, on planets we already have plenty of visual references. In space, there could be a VERY minor effect when flying above ~200 m/s.

What we definitely need is a better flying HUD. Ideally, it should show your predicted trajectory, and if that path intersects with other grids or voxels, you’d see time to impact along with an audio/visual warning when it gets close. That would be both immersive and much more friendly for new players. With something like this in place, super dampeners should be gone for good too :).

About sound — it makes sense to increase noise at higher speeds in atmosphere, but NOT in space, please. Space doesn’t feel like space if you constantly hear loud travel noise at high speed. In vacuum, you should mainly hear sound when engines are firing.

And honestly, if someone needs constant sound feedback just to understand they’re moving fast in space… then the question is: is this game really for us? And why spend precious dev time on things like this in alpha?

I definitely don’t like this “speed sound” in space, and it’s also buggy. No one really asked for it. Please, just give us a better HUD instead.

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3

I like the hologram idea, and agree that the particles are really distracting. my first thought was they should be far less dense if they're supposed to be particles rushing by. More of them if you're in a planetary ring where there are more particles. All should depend on the light in the area, but they should be infrequent. Best to just remove them (though a much more subdued version in the dust rings could be interesting).

There are some hologram SE1 mods that are interesting, though I usually turn off the speed lines there too.

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2

I do not mind the speed particles but they are a bit much. And we can loose them at slow maneuvering speeds completely. The particles in SE1 were fine. It is ok when they are just barely noticable.

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1

Yeah, lessen the effect. A benefit is that they give an instant perception on ship movement, which is handy since we cannot feel G-load as in real life when flying.

Pro-tip: Use the standard military FPM marker for prograde/velocity indicator. Why? It has 3 wing's around a circle, one pointing up, the other two left and right. This is your Attitude Indicator, if tied to a planets Sphere of Influence or the Solar System Ecliptic ;)

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