PCU Count increases even when Ship Grid disallows adds, for example a Light
Submitted
I saved the Sledge to a Blueprint, then deconstructed the original Sledge, then rebuilt a new Sledge from that Blueprint.
After the build was complete, I added an Ore Detector to the new Sledge successfully.
But many game saves / completed objectives later when I attempt to add a Light (or anything else)
- there is NO an Authorization error
- the "snap" looks successful
- but the "snap" fails (no ghost image created)
- and the PCU count still increases.
Also, the name of this new "Sledge", is "Grid" and I cannot seem to rename.
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I have the same bug
This was resolved by deleting incomplete Ghost Grids, which I presume exceeded the overall incomplete Ghost Grid count.
By the way, please correct my terminology :)
This was resolved by deleting incomplete Ghost Grids, which I presume exceeded the overall incomplete Ghost Grid count.
By the way, please correct my terminology :)
Yes, the ghost blocks will be fixed in next week's patch we've been told. However, anytime you receive a "free" ship it may have become your own ship using your own personal PCU. In SE2 projected blocks are real blocks that you own and that consume PCU, even when they have not been welded yet.
Yes, the ghost blocks will be fixed in next week's patch we've been told. However, anytime you receive a "free" ship it may have become your own ship using your own personal PCU. In SE2 projected blocks are real blocks that you own and that consume PCU, even when they have not been welded yet.
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