Carrying Consumables
Under Consideration
When your consumable slots are full, allow extra consumables you find stack by type in the character personal storage slots. Allow the items to be carried there, but not used if not in a consumable slot.
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I like this feedback
I would like to see consumables stacking, especcialy if these are stored in containers, it flood inventory of containers. Looting consuembales and acrry them to ship five by five is really tedious. I can carry eight tons of materials and can carry only 25 kilograms of consumables, really?
I would like to see consumables stacking, especcialy if these are stored in containers, it flood inventory of containers. Looting consuembales and acrry them to ship five by five is really tedious. I can carry eight tons of materials and can carry only 25 kilograms of consumables, really?
Thanks for the suggestion this is noted.
Allowing consumables to stack in general inventory (while restricting usage to dedicated slots) is a sensible quality-of-life improvement, especially for looting and storage management. We also understand the concern around container clutter.
We’ve passed this on to the team for consideration.
Arron, Community Manager
Thanks for the suggestion this is noted.
Allowing consumables to stack in general inventory (while restricting usage to dedicated slots) is a sensible quality-of-life improvement, especially for looting and storage management. We also understand the concern around container clutter.
We’ve passed this on to the team for consideration.
Arron, Community Manager
Yeah, I think they should get rid of the designated slots entirely. It's annoying and limiting and feels completely arbitrary. It should go back to the mass system like SE1. Alternatively, they could keep those slots but have them be visually for sorting, not a limiting factor. The slots expand as the amount of items do.
Yeah, I think they should get rid of the designated slots entirely. It's annoying and limiting and feels completely arbitrary. It should go back to the mass system like SE1. Alternatively, they could keep those slots but have them be visually for sorting, not a limiting factor. The slots expand as the amount of items do.
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