Targetting AI extended sensory systems

Deon Beauchamp shared this feedback 46 hours ago
Not Enough Votes

A number of sensory blocks that enable the AI targetting system to have greater accuracy and targetting selection.

By having the sensory block on the grid it will open up the available choices in AI target selection.

Without any of these blocks only the default targetting option would be available.


Extended sensory blocks

Life form

Dense energy storage

Chemical energy storage

Weapons

Communications

Control system

Sensors

Propulsion

Gravity systems

Repair systems

Replies (2)

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They could be modules that get added to an extended sensory system.

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You cannot see inside the grid. What's more, you are not allowed to see inside the grid from the outside on principle.

You can only evaluate what is visible—and, moreover, within the device's resolution capabilities.

You are not telepathic, nor is AI telepathic.


Furthermore:

For a "selective strike," the dispersion of the weapons must be significantly smaller than the visible part of the selected target system. With apocalyptic accuracy and the terrible dispersion of vanilla weapons, this will not be an easy task. More precisely, this can be achieved only through systemic cheating.

Or well...

Hitting the selected system will cause ten times the normal damage. But hitting other parts will only cause a tenth of the normal damage.

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100% SE1 turret AI can see through walls.

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So you're suggesting repeating the same nonsense in SE2?

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No, I am suggesting scanning technology.

Mr Spock had a job to do and the tools to do it.

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