New block reccomendations
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I reccomend adding in some Mech legs and a custom seat controler for it in the Base game for those who dont understand scripting/coding so that it is easier for that kinda stuff,Also i reccomend adding in advanced tech later on that is for high tech lovers.
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I like this feedback
I think the main point of building a mech in SE is similar to LEGO — you take universal pieces and cleverly combine them using your own engineering skills to create a working mechanism.
There are plenty of games focused purely on mechs that give you shortcuts, and that’s fine for those games. But SE is meant to be a sandbox. The game gives you basic building blocks, and it’s up to you to create whatever you want.
That can be:
All of this was possible in SE1, and a lot of people (myself included) really enjoyed that aspect. It should stay like this.
What we actually need is better controls and automation tools. For example, the new “direct control” for mechanical blocks introduced in VS2.2 is a perfect step in the right direction. More improvements like that would go a long way.
I’ve already made a related suggestion about this — feel free to contribute 👍
I think the main point of building a mech in SE is similar to LEGO — you take universal pieces and cleverly combine them using your own engineering skills to create a working mechanism.
There are plenty of games focused purely on mechs that give you shortcuts, and that’s fine for those games. But SE is meant to be a sandbox. The game gives you basic building blocks, and it’s up to you to create whatever you want.
That can be:
All of this was possible in SE1, and a lot of people (myself included) really enjoyed that aspect. It should stay like this.
What we actually need is better controls and automation tools. For example, the new “direct control” for mechanical blocks introduced in VS2.2 is a perfect step in the right direction. More improvements like that would go a long way.
I’ve already made a related suggestion about this — feel free to contribute 👍
Sure.
As well, a Conveyor Slice block, but with an lateral offset, that is stack-able.
Currently, you can correct for being short or long, but not left or right, easily. A new conveyor type challenge with the unified grid system, for SE2 player designs, that has emerged.
Sure.
As well, a Conveyor Slice block, but with an lateral offset, that is stack-able.
Currently, you can correct for being short or long, but not left or right, easily. A new conveyor type challenge with the unified grid system, for SE2 player designs, that has emerged.
Each new block added to the sandbox game has to have more than 1 reason to be there. Adding any "specific" block will be used for some players and be total garbage for others, cluttering the G menu.
That's being said, I am ll about adding more variety to mechanical blocks. Including bigger and smaller variants of traditional rotors, pistons and hinges. For example, having a 25cm hinge that fits better in tight places and small builds, and something like a 7.5m rotor, so you can use it in your large scale builds. Also, some more simple (unpowered) mechanical blocks might be useful. Things like springs, bearings and shock absorbers. They can be useful in a large variety of builds, be more compact, use less PCU and just simplify the builds visually and mechanically.
Each new block added to the sandbox game has to have more than 1 reason to be there. Adding any "specific" block will be used for some players and be total garbage for others, cluttering the G menu.
That's being said, I am ll about adding more variety to mechanical blocks. Including bigger and smaller variants of traditional rotors, pistons and hinges. For example, having a 25cm hinge that fits better in tight places and small builds, and something like a 7.5m rotor, so you can use it in your large scale builds. Also, some more simple (unpowered) mechanical blocks might be useful. Things like springs, bearings and shock absorbers. They can be useful in a large variety of builds, be more compact, use less PCU and just simplify the builds visually and mechanically.
i think using the existing landing gear to make mech like feet would be a better way to go about this. if they were a bit more articulated like an ankle/foot arch, that would be feaseable
i think using the existing landing gear to make mech like feet would be a better way to go about this. if they were a bit more articulated like an ankle/foot arch, that would be feaseable
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