Stardrive - a space drive system tier between jump drives and normal space drives

Deon Beauchamp shared this feedback 19 hours ago
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I can see why players want jump drives in SE2, but sometimes the journey can be more important than the destination.

So as not to downvote any ambitions on jump drives, I thought that I would propose a fast but more leisurely drive system to travel across the vast distances of the void. This would not replace jump drives and would effectively be a propulsion tier in between normal drives and jump drives.


Let us call it Stardrive. (apologies if the name has been used before)


Using this type of propulsion you get to see space travel at a much higher rate than the 300m/s, it could be 10x faster. There would be little to no risk of collision with objects in normal space as interaction with other grids can only occur when other vessels are using the same travel system going in a similar direction within short range.

The functionality of Stardrive would be spread across a number of different blocks, this is to avoid a total loss situation that often happened in SE1 with damaged jump drives.

The blocks would relate to sensory and navigation, vessel field integration, sub-space propulsion, sub-space transition.

For an observer in normal space, a vessel that is using Stardrive will look like a ghost.

My vision for Stardrive is a budget long distance drive system for use by freight shippers between sectors. It could also be used for cruise ships.


For anyone who wants to say 'but fast travel', it could be that Stardrives are used by those that are not welcome at stations with fast travel, or it could be for some other reason.

Replies (2)

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Combat and boarding can occur between vessels travelling with Stardrive if close enough. When using Stardrive weapon range is much reduced for all weapon types with broad side attacks being the most effective.

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As in No Man's Sky?

- a normal reactive engine with a speed of up to 2500 per second,

- "impulse engine" with a speed of ~ 50,000 per second but without the ability to maneuver, used for interplanetary flights (the flight time ratio is approximately 50:1), and works only in a vacuum

- interstellar jumps / warp

Well, sort of...

But NMS has a world tailored to possibilities—and possibilities tailored to the world.

You cannot enter the atmosphere, you cannot pass through material objects, the point of transition to and from "normal mode" and the flight path are conspicuous and visible throughout the flight, the transition to "pulse drive" mode takes several seconds, the point of transition to normal mode is determined manually (it is not possible to automatically determine the distance, only the direction)...

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I think that a gyro lock to the current direction of travel is a worthy thought.

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