Wrong Audio Category
Solved
i noticed that some sound effects can still be heard even with sound effects volume turned to 0.
in particular, the H2/O2 Generator can still be heard.
there are also some other sounds coming from my ship that i can not identify, even with all systems turned off.
the sound when character jumps or lands on a surface can also still be heard.
will post in comments when i find more.
I have the same bug
Yeah a lot of audio sources is on master and I believe none should be there. My mining ship is making a lot of noise while it is off on master channel and the Sledge has a hum, could be H2O2 as you say. Master should be what it says a master for all other channels no audio should be played if all other channels are at 0.
It seams it is played trough both sound effects and master.
Yeah a lot of audio sources is on master and I believe none should be there. My mining ship is making a lot of noise while it is off on master channel and the Sledge has a hum, could be H2O2 as you say. Master should be what it says a master for all other channels no audio should be played if all other channels are at 0.
It seams it is played trough both sound effects and master.
Hello Engineers,
Issue with incorrect Audio category has been fixed on our internal environments and should be shipped as a part of VS2.2 release.
As such, I will close this thread.
Happy Engineering!
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
Issue with incorrect Audio category has been fixed on our internal environments and should be shipped as a part of VS2.2 release.
As such, I will close this thread.
Happy Engineering!
Kind Regards,
Bartosz
Keen Software House
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