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Atimeter?

mark french shared this feedback 4 months ago
Considered (Not Planned)

We desperately need an altimeter ( height above ground) and roll meter on the UI for atmospheric flight, as it is too easy to lose your ship by hitting the ground or mountains at night because of the darker nights on planets. also a roll meter would be useful when navigating the interior of asteroids and caves, also could you install a toggle for reverting the flight control system to SE1 style as it is very hard to control using the mouse due to old age problems with twitching muscles sending the ship into a wall of rock or an asteroid. Otherwise no problems with the Alpha build so far, Great job

Replies (9)

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Yep good idea, the cockpit displays should actually be useful.

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General flight instruments would be good. Altimeter, Artificial Horizon, Airspeed Indicator... 8ball would work for space (Kerbal Style).

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I agree, the first time landing on a planet is a pretty blind attempt, cause from above its very easily to miss how close one really is to the ground. Unless you descent not by deactivated damper but with the downward movement, wich takes ages.

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AND FUEL!

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Yes please. This would be a perfect use for the currently useless cockpit display. Perhaps even a real Navball instead of the blue-white simplified thing we have in SE1.

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Definitely need the tools to navigate in the night, navigate in a storm!

Basic things to figure out altitude, orientation, direction.

But also some kind of night vision / hologram view to see shape of the terrain or asteroids (think green grid projected onto the terrain).

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I think making the lights have more reach in general or adding a new type of "laser pointer" light that is highly focused but has a long reach would be cool and enable people to make their own kind of hologram view.

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this idea feeds in with a LIDAR post ive seen about detecting asteroid composition

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SE1 has Altitude. Why does SE2 not have this? Seems like a massive mistake, they forgot to add this

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I doubt they "forgot" it. Seems more likely they have not focused on implementing it yet given their development focus to date. They obviously are focusing on major systems (building, planets, etc) before the more general basics.


I agree it will be great when it gets added in but I'd rather see them focus on more unique gameplay systems and features first so we can provide our very vocal feedback on the general direction of things early and often!

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for the love of god, please give me back the level and altimeter, even if it's on the screens like in SE1... please I am tired of crashing because there is not feel of gravity (In RL, your body leans telling what is level, can't reproduce that in SE/SE2)

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What altitude would you be measuring?


To average sea level or nearest ground point.

Would you measure the distance below an ocean's surface and the sea bottom?

If you are in a cave inside a mountain under the sea, what readings would be useful?

Should exterior pressure levels matter too?

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Generally an Altimeter measures air pressure so they're usually just reading altitude within the atmosphere which is why you need a couple of specific numbers (air pressure reading and the airfields height above sea level) to set them right (QNH and QFE are usually radioed in from ATC at nearest airfield to make that easier), however some are radar/lidar altimeters which only read the height above whatever surface is below you.


For refererrence:-

  • QNH - is the barometric altimeter setting that causes an altimeter to read aircraft elevation above mean sea level - altitude (AMSL - above mean sea level) in ISA temperature conditions in the vicinity of the airfield that reported the QNH value.
  • QFE - is the barometric altimeter setting that causes an altimeter to read zero when at the reference datum of a particular airfield (in practice, the reference datum is either an airfield center or a runway threshold). In ISA temperature conditions the altimeter will read the height above the airfield/runway in the vicinity of the airfield.
    I spent my two weeks work experience from highschool (aged 15) working at a local airfield in the hangers, there was a LOT to learn and it was a BLAST! Still got what I learned there floating about in my head 30 years later.
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    From practical perspective in SE I use it to not crash into the ground, so distance to nearest ground point would be most useful (and this is how it worked in SE1).

    Also it would be nice to have this reading not only for cockpit but also when flying in suit as well.

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    Great idea! I need this bad too... so much so I made a mock up ;) Please don't mind my self promotion... I'm proud of it, sue me! XD


    But this is just in response to how would Altimeter be displayed in game. With all information in SE2, I think the more immersive, clean, and non-disrupting of the overall experience the better. Also some kind of altimeter will need to be added for when water and Byblos' depths come out in future!


    ea3b37e37e7d464cf969fcbb1c749500

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    Also - to add. This is even more needed with the new sandstorms. Its cool to fly blind... but I need to see my altitude so I don't crash.

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    A lot of cars have those proximity detectors that beep a lot when parking, would that not be a good thing to have.

    I know that when I have been deep mining I have often reversed too quick and taken out my thrusters.

    When water comes along I will probably need to know what crush depth is too.

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