Space Engineers 2 - Subgrids ?
Dear Keen Software House.
As experienced Space Engineers player I would love to support you in order to fix the "feature".
I know that this is early VS2 but I found it necessary to show what is happening with grids attached do other grids behavior in order to have it rather sooner than later fixed.
If I can not engineer then its just spaceneers.
I was trying to play as Space Engineer should. With some QOL modular cargo, but physics should not behave like that...
Seems like connected block is a center of mass, so the ship leaned on the cockpit and atleast didnt spin or flip... If I use forward or downward thrust it will flip like a real klang machine.
There is no force that can pull me like on a rope with not even welded block. Its worse with heavier and bigger objects. If I try to fly it spins the ship like a gyro.
This modified grasshopper can lift at least 60k tons of iron.
If it is a feature, like "gryroscopic rcs" then maybe consider adding another feature that prevents it. - Thinking outloud about mechanical blocks. I cant imagine the mess that subgrids will do then.🙌
I hope that it will be helpful in order to make this game better so we all can enjoy 😊
Btw dampeners are a joke and everybody knows it. 🤷♂
I love SE2, keep your good work! 🫡
I like this feedback
I have experieced these wild gyrations myself, but with the Sledge, and thankfully in orbit, whilst hauling grids maglocked to my landing gear. Forward thrusting pitches down and reverse thrust pitches up, according to the strength of the attempted thrust (length of time W or S keys are held down.) Toggling dampers does not help correct these issues, though thankfully they don't seem to make them any worse, either. When eventually at speed, and attempting to come to a stop, the pitch-up when the dampers engage the reverse thrusters is so strong, the entire ship tumbles stern-over-bow to wind up pointing the other direction, for some reason.
Attempts to move laterally or roll or yaw produce nutations that take several minutes to eventually quiet down.
Mind you, all of this is with the bog-standard Sledge's default 5 0.5m gyros, which are sufficient enough when any sort of additional mass is actually built onto the grid. But once the connector or landing gears engage with another grid to try to move it, the controls become nearly impossible to manipulate
I have experieced these wild gyrations myself, but with the Sledge, and thankfully in orbit, whilst hauling grids maglocked to my landing gear. Forward thrusting pitches down and reverse thrust pitches up, according to the strength of the attempted thrust (length of time W or S keys are held down.) Toggling dampers does not help correct these issues, though thankfully they don't seem to make them any worse, either. When eventually at speed, and attempting to come to a stop, the pitch-up when the dampers engage the reverse thrusters is so strong, the entire ship tumbles stern-over-bow to wind up pointing the other direction, for some reason.
Attempts to move laterally or roll or yaw produce nutations that take several minutes to eventually quiet down.
Mind you, all of this is with the bog-standard Sledge's default 5 0.5m gyros, which are sufficient enough when any sort of additional mass is actually built onto the grid. But once the connector or landing gears engage with another grid to try to move it, the controls become nearly impossible to manipulate
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