Some small thoughts so far on SE2

Ellis Brown shared this feedback 41 hours ago
Not Enough Votes

Helloha.

been playing SE1 off and on since the Alpha.

I am generally impressed so far on SE2...especially since it works as well as it does on Linux (and I understand you do not plan on this support, so it may fail later).

a few friendly thoughts:

1. Radios should allow triangulation; Brother and the Colony ship should be quickly located via triangulation.

2. Cleanliness. All of the apparently abandoned colonization efforts are extremely clean. might you add debris, dirt, messiness, various dross; and more importantly evidence of habitation. And the means to clean all this up. Nitrogen for ammonia cleaners, salt for making chlorinated cleaners. (no mixing these eh) etc. An air blower/vacuum tool for clearing lighter voxels from a ship or other structure

3. Navigation. Space is not flat. 3D maps of the system would be nice. Planets have poles, can we have a compass? It would also be nice to know where Sol is, galactic: Spinward, Trailing, Rimward, Coreward, and the galactic plane center. Navigating would be enhanced defining goals in a cockpit or other helm system, and having navigation tunnels appear...especially if orbital mechanics are implemented. SE1 sorting of GPS coordinates was frustrating. Missing SE1's horizon indicator when on planet.

Replies (3)

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4. AI, Timers, Event Controllers, etc. could we just move them all into a single computer block? Need more programs, just add compute. need different programs, no need to rebuild the whole shebang.

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5. Destination markers are obscuring the destination.

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6. What are Perez Particles? Why are we getting this before Anti-Matter, Neutronium, Mono-pole-magnets, etc things that are more realistic? Not complaining, but this is some out-of-the-blue world-building which needs some introducing and integration into our activities, perhaps to fuel Gravity Generators and Safe Zones.

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