Increase the amount of Ore that is needed for Backpack welding

Ahtalon shared this feedback 23 days ago
Not Enough Votes

Welding a block with components or directly with ore results in exactly the same requirements of Ore (a block that needs 10 steel plates, which require 350kg of iron Ore, will need also 350kg of iron Ore if you backpack craft/weld it). So it doesnt even matter if you take your time (and energy) to craft the components with a Smelter (now theyre only needed for the advanced Components).

1. Backpack welding should be less efficient.


They also occupy exactly the same space in a container.

2. Components should weight less than the Ore to craft them.


One of those ideas would already shift the balance, so both ideas may not be needed.

Replies (3)

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3

Totally agree! And I'd add to make it slower, so then it actually craft you feel it slowing you making you want to make components in smelter/assemblers

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4

Another thing that can be solved with ingots. I actually don't mind if the backpack produces steel plates on the fly as long as it uses ingots and not raw ore. I see backpack building as something used for small-scale construction throughout the game — think interiors or decorations. Why should I prefer crafting steel plates (or countless other components made from iron) in a separate block just for hand welding, if I can simply carry a bunch of iron ingots and weld multiple blocks without constantly going back to the smelter?

In early game, when you don't have a smelter yet, you mine with your drill of course - and collect what? That's right: collect ingots by default. These ingots are created automatically from mined ore but with a poor conversion rate. As you progress, you then start mining raw ore directly (either by switching the mining mode or using a different type of drill) and feed it into the smelter to make ingots with a much better conversion rate, allowing you to build on a larger scale. I’ve described this method in already in here.

The whole point of backpack building is not to compete with the smelter in terms of production speed. The backpack will always be limited to crafting only basic components — things like furniture, decorations, and small primitive functional blocks. That is its biggest limitation. On the other hand, I like being able to carry a good amount of ingots in my inventory and weld for a long time without constantly worrying about restocking.


If I go mining in early game, I can decide how long to mine. It would take quite a while to fill my inventory with basic ingots because of the low conversion rate — but once I’m done, I can go back and finish everything at once, instead of making multiple boring trips. I’ll also clearly understand that hand mining is a slow and inefficient method, because later, when I finally try the smelter, I’ll see how much more ingots I can get from the same amount of ore.


I do not have possibility to mine more iron (or any other basic ore)? Not a problem—I go grind down something with my grinder. My poor primitive grinder cannot preserve components intact; instead, it grinds them down into ingots, possibly with some amount of material lost, but at least now I have iron ingots I can use to build whatever I want—be it a steel plate, a tube, or anything that requires iron in it. In a freaking sci-fi game you can magically convert ore directly into a motor, but you can't convert an iron catwalk into iron stairs? Removing ingots creates far more problems than it solves.

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2

My take on how exactly this could/should be implemented:

Step 1 - refining: Ore gets turned into pure metal. This happens either in the backpack or in a smelter. As a specialized, bigger unit the smelter should have both better yield and greater throughput. Either way, the resulting metal should have less volume and weight than the ore. I agree with 4Peace on that. Also, using the backpack for refining drains the suit battery,

Step 2 - creating components or ingots: The metal is turned into basic components or maybe ingots for compact storage (a semi-related topic).

Step 3 - welding up a grid: Using components is faster than building from ingots and less draining on the suit battery.

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