Fast Travel

NikSen shared this feedback 20 days ago
Not Enough Votes

I don't like the idea of instantaneous movement like jump gates and fast travel, which was implemented in SE2 VS2, because everything that is between the points of rapid movement really loses any meaning. Then it would be worth dividing the sectors with loading screens to reduce the load on the computer.

However, SE2, like SE, positions itself as an open-world sandbox. Well, since we've added fast travel mechanics to SE2, please at least make it difficult to access. As stated, it is necessary to fulfill all contracts in a certain sector, that is, to colonize the sector by 100% in order to be able to use fast travel. However, after completing all the contracts in the Verdure sector and taking the fast travel at the station to the Kemik sector (I had to use it because there are no jump engines in the game, I hope they will be added), I realized that I could move back to the Verdure sector, although I did not fulfill any contracts in the Kemik sector.

Please fix it! Otherwise, fast travel really looks like cheating, which kills the interest in traveling in the game!

Replies (3)

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Yeah, the idea of a fast travel system in SE is very weird to me, I'd rather it be an assisted jump or something instead of teleporting.

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I honestly didn't even see the fast travel option available until I completed all the contracts in the starting zone. So I didn't realize you could fast travel to Kemik, so I figured I'd have to find the Kemik Station to unlock fast travel. Well, after almost 5 hours of travel, I found it was wasted time, but it was fun to see everything along the way lol!

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fast travel doesn't fit SE for me either, guess I just won't use it

maybe it could be an option in the settings in the future

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