Contracts and Progression

Fabian B. shared this feedback 2 days ago
Not Enough Votes

Hi KeenSWH-Team,

I just played the survival mode in SE 2 for the first time, after playing SE 1 for over 900 hours.

It was quite the cinematic experience and the planets are beautiful.

But after completing the tutorial, doing the first 4 contracts, and seeing the next 2 contracts, I am not sure how much more I am going to play SE 2, or at least the survival mode.

I am at 4 % colonization after 4 contracts, the 4 contracts and the 2 next contracts are all just repair *thing*. This realy isn't for me, I can't imagine doing another 100? contracts (given 1% per contract so far), or even just 30.

But I also can't ignore them, because they unlock most of the blocks

In SE 1 I enjoyed crashing onto an empty unexplored planet and slowly building myself up. Right now it feels like being put into a made nest and being forced to play contractor for hours to unlock the game. I mean, thats one way to interprete "Space Engineer", flying around in space and fixing stuff. But so far I am thoroughly lacking the sandbox feel that made me fall in love with SE 1.

I really hope I am not alone in this and you add alternatives soon. Be it at least the option to remove contracts or to disable the progression through contracts. Until then I am going to do a handfull more contracts and if they don't start being engaging or I see a light at the end of the tunnel I am out, for now, sadly.


Best Regards

Fabian

Replies (6)

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Exactly my thoughts. Just drop me on a planet with ore deposits nearby.


There is a mod for that, but I haven't tried it yet:

https://steamcommunity.com/sharedfiles/filedetails/?id=3616484425&searchtext=survival

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Thank you for your feedback and your suggestion.

The mod certainly looks interesting. Unfortunately this doesn't unlock everything yet, according to the comments,

It seems to be a world save with the contracts in the first sector done, keeping the other sectors contracts unfinished.

But I will have an eye on it, thank you.

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The devs have said they will be an option to unlock all the blocks; actually I think they said it's already in, but I didn't check.

They also said campaign/story will be optional, not sure in which way but I know they know some people just want the open sandbox.

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I agree whole heartedly about the sandbox. It's what made me fall in love with SE1 survival. I'm in survival, not "spoon feed me until I throw up" What is there to work toward? I truly think there needs to be a "Story Line" mode and a "Survival Sandbox". Yes the cinematic at the beginning is great, it gives a backstory on how we got here, however, after that, it feels like we simply abandoned the rest of the colonists and our good friend who is sitting on the floor with a broken body. This, something I hope no one would in actuality ever do. Just thoughts. Oh lord, I just realized, the campaign mode is upcoming, hopefully this is the story mode, i had mentioned above. Keep working at it Keen. You've got a fantastic start.

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I can agree to the OP's insight here. I enjoy the open sandbox of SE1. I have completed all the contracts for SE2 already, and while they were fun, the OP is right, mostly just fixing things. And finding ways to make the parts that were missing was fun. I do feel the contracts are a great way for a "tutorial" and I'm not against that by any means, and I enjoy doing them, and look forward to the next set that comes out.


I can't wait for the basic open sandbox/ non story guided survival, but I'm enjoying the survival currently! I do find a lot of things can be resource hogs and the ore deposits deplete pretty quickly. Not sure if we are going to get the ability to mine stone and convert that into ores like SE1 or not, but I can see base building much slower if we don't.


But yes, Keen, LOVING SE2 so far! Keep up the great work guys!

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Love the game so far,

I'm highly impressed by the tech, planets are beautiful and the new engine looks great overall.


I do miss the survival sandbox though. Feeling hopelessly stranded and building my way up feels amazing.

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Yeah, sadly I fully agree with this.

I finished colonizing Verdure and had enough. The gameplay loop itself is exactly what I wished for when they announced the progression system, in that the items are unlocked with completing the missions. however, the missions themselves never progressed in a way that I expected them to. I was expecting an increasing level of difficulty and open-endedness with each mission, but that never arrived. I just ran around, collected the nearby resources and completed a linear checklist. That was not fun.

I get that the initial missions are supposed to be tutorials to make new players understand the fundamentals, but it just felt way too slow, and it never progresses the formula so that the player would have to figure out their own solutions.

I feel like the box moving mission was the perfect spot to have a more in-depth tutorial for the basic requirements of a ship and tell the player to make a basic and functional ship that can pick up boxes.

I'm fully on board with the missions for progression, I just hope that the nature of the missions gets tweaked heavily.

Additionally, I'm not sure if this just happened to me by coincidence due to the rotation of the planet, but having to fly for over 150km to get to the other side of the planet for a mission was not fun either. Yeah, the planet's pretty and making the trip was a novel experience, but after 15 minutes of holding W, it gets really boring.

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