SE2 - BUG: Hole between different voxel materials
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VRAGE3 v.0.12.23.33 Release pre-alpha
I was looking at what voxel materials there are and accidentally came across this bug
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Hello Silence,
Voxel's collisions should now correctly cover the whole voxel surfaces. Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello Silence,
Voxel's collisions should now correctly cover the whole voxel surfaces. Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
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