SE2 - BUG: Hole between different voxel materials

Silence shared this bug 8 months ago
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VRAGE3 v.0.12.23.33 Release pre-alpha


I was looking at what voxel materials there are and accidentally came across this bug

Replies (1)

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Hello Silence,


Voxel's collisions should now correctly cover the whole voxel surfaces. Could you please confirm that is the case for you?


Kind Regards,

Bartosz

Keen Software House

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