SE2 - BUG: Hole between different voxel materials

Silence shared this bug 8 months ago
Solved

VRAGE3 v.0.12.23.33 Release pre-alpha


I was looking at what voxel materials there are and accidentally came across this bug

Replies (2)

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1

Hello Silence,


Voxel's collisions should now correctly cover the whole voxel surfaces. Could you please confirm that is the case for you?


Kind Regards,

Bartosz

Keen Software House

photo
1

Hello Silence,


As there has been no activity to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.


Kind Regards,

Bartosz

Keen Software House

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