Crashes while large blueprints are imported into a new world

SuperDK7 shared this bug 7 months ago
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It appears that the blueprint importing process continued to run in the background if the blueprint is on the larger size. Gameplay is frozen for several minutes after the world is loaded. Also, when a new world is created and I go into the BP menu and then delete a small BP then game locks up. Again, it appears that the crashing may be caused by the large BP still being imported\processed in the background.

Replies (1)

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Hello SuperDK7,


The Game should no longer crash when a Blueprint is being processed. Could you please confirm that is the case for you?


Kind Regards,

Bartosz

Keen Software House

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