a few issues discovered

SuperDK7 shared this bug 8 months ago
Solved

1) Graphics settings for Texture Quality must be set to LOW to avoid glitching and blurry armor and displays while sitting at a control station.

2) Some ships, like the Red Ship, rotate faster and faster and then continue to rotate after the key is released.

3) Ships and character de-accelerate rapidly, not consistent with the time it takes to move in one direction.

4) Debug Gun tool will only show in character hand if the paint gun is used first, left mouse button held down and then the key is pressed to switch to the debug tool.

5) Debug Gun tool laser is not aligned with tool when equipped in hand.

6) While using the jetpack and visiting the left gyro room upon entering the Blue Ship gyro room the character will go nuts from bad collision with the glass of the gyro and the legs into the railing. The character will get pushed to the other side of the railing, glitch all over the place, or get kicked out of to the other side of the room in the hallway. It only happens when the jetpack is on and the character is rotating\moving to look around at the gyro's and room.

7) Sometimes a grid with only heavy armor will become dead, not allowing blocks to be placed on it. Hitting anywhere on the grid with the debug tool then allows the grid to be used again.


All of this can be reproduced. Let me know if there's anything specific that I can help find issues\test for you.

Replies (1)

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Hello SuperDK7,


Thank you for your report. Please keep in mind to report one issue per bug thread for future reports as it helps us with correctly tracking and managing each issue.

As for your points:

1 - This issue should be fixed on current Game version - 1.5.0.3105,

2 - In SE2, there is a feature that makes the Gyroscope rotation smoother as it was deemed to mechanical before, as such the delay can be felt after releasing the Rotation button, which is intended functionality,

3 - What you described is a feature known as "Superdampeners" made for easier movement and minimizing the possibility of hitting your destination - Intended functionality,

4 - This issue should be fixed on current Game version - 1.5.0.3105,

5 - This issue should be fixed as well on Game version - 1.5.0.3105,

6 - This is a known issue which is already reported internally and tracked in this thread: Tight spaces with engineer creates violent shaking | Space Engineers 2 Support,

7 - This issue should also be fixed on current Game version - 1.5.0.3105,


If you still experience any of these issues, please create a new thread, while I close this thread.


Kind Regards,

Bartosz

Keen Software House

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