Tight spaces with engineer creates violent shaking

Eli B shared this bug 6 months ago
Reported

I noticed in SE2 when navigating tight spaces between blocks, or that are lower than my character can stand straight up, it violently shakes my character and forces it out of that space to a random spot rather than going into the crouch position or just stopping the engineer from rotating all together. Seems to cause collision where the reaction is a violent push effect.

Replies (3)

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This is reproducible on the Blue ship catwalk inside the left most gyro room. It only happens with the jet pack on and appears to be from the character head or legs going into the railing or into the glass wall of the gyroscope. All you have to do is fly into the room and turn\move around a bit. Sometimes after the violent shaking the character is pushed backwards to the other side of the railing. Other times the character is pushed through the gyroscope into the hallway diagonally.


For this on the Blue ship, it only happens in this one place and only with the jetpack on. It does not happen when walking into the room. Appears to be a collision issue as sometimes in 3rd person the character head is half inside the gyroscope glass and other times a foot or leg is in the space between the railing bars. Narrow walkway in this room.

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Yes, I noticed this " Death Shake" too when flying through tight spaces and attempting to place a block in side the small space. The Player glitches like crazy, and it is repeatable and predictable . This happens especially when attempting to turn around in the tight space.

The Death Shake:

For example, fly into the front of the red ship above the cockpit in the space above the windows and below the grated catwalk where the area is super small. Then with a block in hand trying to place it turn and look around the space and it will Violently shake and glitch you through blocks. Must be some kind of collision thing.

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Hello Eli B,


We have this issue already reported in our internal database. I have added this thread to our internal ticket (SE2-25643).


Kind Regards,

Bartosz

Keen Software House

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