Orientation and alignment blocks - to match axis and rotation between grids
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A block that defines a preferred orientation.
Placing this block would determine front, back, up, down, left and right for approaching another grid with the same type of block.
This could be useful in assisting a basic autopilot or for the pilot to adjust their ships form to match another grid simply. When two grids are both mobile the system would defer to adjusting the lighter grid's orientation to the heavier grid.
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Thoughts..
This could be incorporated into the remote block, but how could I control/change the orientation matching without changing the remote block?
AI move in SE1 only aligns to planetary gravity.
May be anything that can declare a GPS position could also declare an orientation...Hmm...
Do gyros know which way up they are?
Idk.
Thoughts..
This could be incorporated into the remote block, but how could I control/change the orientation matching without changing the remote block?
AI move in SE1 only aligns to planetary gravity.
May be anything that can declare a GPS position could also declare an orientation...Hmm...
Do gyros know which way up they are?
Idk.
A directional transmitter would solve this problem and a whole lot more. GPS (or equivalent tool) for general positioning and general area relaying, like to a teammate or tracking eachother's general sector, keeping track of static objects like a base, etc. Then, general purpose transmitters, which are shorter range, able to be picked up by anyone within range, and could require a consistent, intensive supply of power. If they transmitted their own relative info, for example, their "front" of the block contained in the "metadata" of sorts of the broadcast, bots/ships/autopilot systems/etc. could use them as a V.O.R. reference, and you could do all kinds of cool technical things with a whole ton of configurations, including (but not limited to) creating drone waypoints in a non-cheaty, engineering-oriented way. Lastly, small directional antennas. The horizontal plane RELATIVE to the directional expands out in an arc, over a very short distance; Alternatively, it can go a larger distance, but in only a 1 or perhaps 3 block arc in front of it.
Option A. is useful for alignment, as it operates on a relative, static plane, you can use it for tracking elevators around a ship, or positioning yourself on docks, or using 2 in a cross shape to align to another ship for boarding, and so on.
Option B. would be useful for formation tracking (using 2 of them, you can automatically keep a formation flight with some extremely simple logic gate-ing, and if the antenna can range-find for you, it's threefold accurate), covert antennas (airdrop one down next to an enemy player's base, send spy satellite overhead, once it detects the signal it uses thrusting to become geo-stationary for surveillance purposes), orientation determination (the horizontal plane being placed along your pitching axis would be able to "see" the ground in this configuration, and so a UI element or light array could be built and connected up for pilot indicating purposes), and so forth.
These kinds of user-oriented blocks should be the direction SE2 takes, let's ditch the old SE1 way of everything being so... sterile.
A directional transmitter would solve this problem and a whole lot more. GPS (or equivalent tool) for general positioning and general area relaying, like to a teammate or tracking eachother's general sector, keeping track of static objects like a base, etc. Then, general purpose transmitters, which are shorter range, able to be picked up by anyone within range, and could require a consistent, intensive supply of power. If they transmitted their own relative info, for example, their "front" of the block contained in the "metadata" of sorts of the broadcast, bots/ships/autopilot systems/etc. could use them as a V.O.R. reference, and you could do all kinds of cool technical things with a whole ton of configurations, including (but not limited to) creating drone waypoints in a non-cheaty, engineering-oriented way. Lastly, small directional antennas. The horizontal plane RELATIVE to the directional expands out in an arc, over a very short distance; Alternatively, it can go a larger distance, but in only a 1 or perhaps 3 block arc in front of it.
Option A. is useful for alignment, as it operates on a relative, static plane, you can use it for tracking elevators around a ship, or positioning yourself on docks, or using 2 in a cross shape to align to another ship for boarding, and so on.
Option B. would be useful for formation tracking (using 2 of them, you can automatically keep a formation flight with some extremely simple logic gate-ing, and if the antenna can range-find for you, it's threefold accurate), covert antennas (airdrop one down next to an enemy player's base, send spy satellite overhead, once it detects the signal it uses thrusting to become geo-stationary for surveillance purposes), orientation determination (the horizontal plane being placed along your pitching axis would be able to "see" the ground in this configuration, and so a UI element or light array could be built and connected up for pilot indicating purposes), and so forth.
These kinds of user-oriented blocks should be the direction SE2 takes, let's ditch the old SE1 way of everything being so... sterile.
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