Decreasing Light Brightness Makes Shadows Render Shorter

Grebanton 1234 shared this bug 7 months ago
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I'm playing on Extreme graphics settings and when I decrease the brightness of the corner light the shadows produced by the light are rendered at a shorter distance. This means when I set the brightness very low there will be no visible shadow because I'm mostly out of render distance for them. In the pictures below I used the brightness levels of 45 and 15 at roughly the same distance. I'd love to see this changed because I really like using low brightness lights.


Another thing is that the lights themselves don't produce shadows from their own geometry, so the corner light shines its light through its back panel. That is shown in the last one of the pictures. Here with graphics set to Extreme as well.


I know lighting might not be the highest priority right now but I wanted to make the team aware of it if it isn't already

Replies (1)

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Hello Grebanton 1234,


Decreasing Light Brightness no longer causes the shadows to render shorter. Could you please confirm that is the case for you?

Additionally, the Light blocks not producing shadows is an intended behavior due to performance reasons.


Kind Regards,

Bartosz

Keen Software House

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Hey there,


I'll have a check once I have the game installed again and I'll be sure to tell you then

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Hey there,


Appearently the issue isn't fixed for me. As can be seen in the pictures, the shadow only appears at high brightness. Also at low brightness there seems to be a bugged shadow at the bottom. I tested it on a fresh world by copying over the blueprint into the new save file. The graphics are on max except for the terrain quality which is at low.

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