Safe Zone glitch
I had an issue with a pc player being toxic. He threatened to cheat in my safe zone.
I changed ownership of the safe zone to my wifes account. It never logged back in again. So it couldnt have been online to completely transfer ownership nor find a block in the world from the owner of the safe zone block. The player was caught by me with my gt on an assembler attatched to a small grid ship. I did not shoot it I simply pushed it into moon gravity to prevent negative reputation. And made a note that not a single turret fired on his ship. So how could he possibly do this and if so what prevents me from transfering a block from every player creating an invisible ship to turrets. Im taking the time to write this because i was very thorough in my design. 75 percent of my turrets were on individual storage containers and after my grid was destroyed several remained in tact with missles still ready. This is an absolute back breaker for me. Creative is very boring after about a day and online interactions are already muddled with alt accounts. The individual in question even said I use 30 alt accounts who cares tell the admin.
And the admin knew it was bogus even trying to give me in game items to ease my experience.
So how can the game economy be based on zone chips the 1 thing i cannot produce and yet they are useless causing players to go ever further into space creating even more problems with pcu and performance. This game will never gain traction in the community with the core aspects broken. How can I help resolve this
P.S. I think the passenger seat items need adjusted as well a player can take 2 hydrogen tanks a 02 tank solar panel kit amd passenger seat completely circumnavigating the idea of building to escape the planet. Giving the player hours of jetpack time in space.
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