Large and small grid shields, different guided missile types, plus the pros and cons for both

StealthXRAY shared this feedback 26 hours ago
Not Enough Votes

Shield Idea: An idea for helping create smaller PCU designs that will suffer a distinct lack of firepower, thrust, and/or armor, all for the sake actually looking good inside and out without mods.


How it will work: similar to the zone generator, except it prevents all damage by enemies outside the zone. The generator will be powered by a shield power cell, which will have a set amount of power. As the shield takes damage, the amount of power in shield power cell will go down as well (think of a hydrogen tank, only the power stored will go down equivalent to the damage taken). When depleted, the cell enters a recharge state, and the generator no longer is active. Additional details, I leave up to you.


Missiles: instead of having a vanilla guided missile, I was thinking, why not different missile types? There could be a small short range (800 meters) interception missile that is really fast and isnt as damaging to large grids, but can intercept fighters and other missiles really well. And we could have larger, long range (2 kilometers) missiles that are good at hitting distant large grids, but aren't as manuevrable as the interceptor missiles. The turrets and launchers for both larger and smaller missiles could also have a limit on how many per grid they can be added to (yes this would somehow need to include custom turret mounts as well to prevent overall spam).


These were ideas and thoughts that came up when testing several builds with friends over the past week. Hopefully this inspires the devs to look into the potential of these ideas.

Leave a Comment
 
Attach a file