Flight AI breaks in P gravity
When using the bask task AI to drive a grid to a coordinate set using autopilot the flight AI will fly at no more then 35 m/s. And will stop and float at 1.27km altitude. If u break and rebuild a new flight AI it will either 1 meter or another 1.2 ish kilometer. But when under that altitude the basic task AI and Flight block will work fine together. On the other hand wheb using the offensive AI for interception the flight AI will work very well and without problem at well above 1.27 (tested max height 7km).
This is very irritating I'm trying to make a system to attack hostile grids at distances beyond 2.4km. I HAVE BEEN VERY SUCCESSFULL. But I can't attack a grid beyond 4km because the offensive AI won't detect the grid and the missle Woll float their unless their is an enemy grid which the offensive AI will take over and guide and use tge Flight AI with no problem.
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