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several things are needed

marshal brister shared this feedback 2 years ago
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Better physics for the rate of which you actually fall through a gravitational field. This is one thing that is clunky along with no atmospheric reaction during re entry.. The amount of things to do in the game are very limited. No mans sky is one of the best space games that I can think of because of the pure unlimited possibilities. Why is this type of session for this game not in your teams goals. This game is about space and engineering builds to get us through space and to colonize other planets. We have nothing to actually do in that aspect. No mans sky has 80 quadrillion planets to explore in one galaxy. 80 quadrillion???? and no mans sky has 250 + 1 galaxies to explore which all have 80 quadrillion planets each. At any given time the world could all play that game at the same time and we would have to play for what was it? 600 billion years to explore only one galaxy. WTF just 1.. 250 + 1 exist in that game. what is your guys issue with creating a game that can have something to explore and actually do.. The physics aren't that good to be taking up all the resources and you guys should have tons of time on your hands to create content because your community is the one doing all the work. look at the little warfare pack you released. It was so cute. like a child made it and was like look at what we did. hahahahha come on step your game up and don't make anymore games until you perfect one because we wont keep buying garbage forever. That being said I love this game and i want this game to gain some more grounds when it comes to physics. It need actual magnetic repulsion via permanent magnets of varying sizes and electromagnets that are variable in power that will also repel and attract metal objects and magnetic objects. The possibilities for creating things with just magnets alone are exponential in the amount. Guns that shoot magnetic projectiles either by attractive force or repulsive force. Launch platforms that launch ships into space via repulsive magnetic reactions. maglev train railways for frictionless movement of large objects that transport ore to and from your base.. Ive created a real electromagnetic propulsion system in real life that is internally propelled and i use electromagnetics and permanent magnets to create the propulsive movements of my device and i would love to do that in this game.. I use the grave gens but they dont work quite right. also we need orbits and better blocks that dont take up whole block sections as half blocks f that... better thrusters with more variations. All the components need to act like alchemy and give us the ability to mix and match those items to make new things and new reactions with crazy physics. magnetic fields that can carry particles down the flux lines that can be used for creating force fields or drills from the accelerated particles rotating around that magnetic field. Advanced alien style propulsion systems that science has been trying to make reality. Centripetal force and and centrifugal forces that act on objects with faster rotating rotors and les janky torque reactions from tension that causes your ships to freak the heck out. Dude I can go on and on and on you guys are just lazy. you aren't even posting ideas for your community to make happen for your game. you have the biggest dev team in the world right here waiting for the new ideas to be put out into the mod verse. give us the ability to have access to your server API so we do not have to go through the pay for server companies so we can just run the dedicated server on our own builds at home with server hosting programs. I would like to have all the assets of the game from the source being you guys so i can alter them as i please sense you aren't doing anything with the base code. like i said i like the game but you guys arent even trying wake up and think about the potential here with this community that is willing to make this game and other the best in the world imagine bringing all these devs together into making one boss made game with content off loaded to the cloud so that most of the computational overload is handled by the server not our consoles. like when we go through nitrado we are able to gave smooth game play with large pcu limits in the billions. thats how you handle resources

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