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Unknown Signals Not Deactivating

Neraph shared this bug 5 years ago
Solved

After pressing an unknown signals (heretofore US) panel and receiving the skin chance, drop pods no longer deactivate as they did when they were powered by a small reactor.


It used to be that after activation the gyro/thrusters turned off, allowing salvage to occur with the US, gathering parts and checking it's cargo container. Now that it's moved from a small reactor to a small battery, the US do not appear to deactivate after pressing the panel and will continue to evade the player until they are neutralized.

Replies (2)

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Uhmm, it did work for me. So this is not a global event (bug). I was playing vanilla without any mods.

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I'm speaking purely from the survival playtest. The current state of the game, where the signals have small reactors, still functions normally. When KEEN changed the reactors to batteries is when this issue occurred.


And yes, I'm talking about vanilla as well.

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I was also talking about the playtest. I had no problems with the unknown signals during my few hours of playing.

That's why I said it may not be a global problem for everyone, but just occasionally.

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