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Takes too long to get started with planetary starts.
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It took me a half dozen hours to meet the power requirements of the the basic assembler with a planetary start.
Same. I think the windmills aren't producing enough power. Or rather, the basic assembler demands too much power. It uses same amount of power than a standard one but have limited capacities.
But having to set 4 windmills just to power that one (I think it could be done with 3, I have to check spacing between them as it seems to cut through their max output to set them side by side) is very long for starting a game, espacially if you only have to drill stone, stone, and more stone to do it.
I enjoyed much the ore vein treasure hunt we have to do previsouly, but for that we need a contralable starting pod. Iit wouldn't need much, just a remote control and a gyroscope, but gyros need components that the survival kit can't make, so you are forced to set camp where you have dropped, even if it's a very unfriendly area (like no ice lake around). Having the possibility to move the ship (even after small manual enhancement) would be nice :)
Same. I think the windmills aren't producing enough power. Or rather, the basic assembler demands too much power. It uses same amount of power than a standard one but have limited capacities.
But having to set 4 windmills just to power that one (I think it could be done with 3, I have to check spacing between them as it seems to cut through their max output to set them side by side) is very long for starting a game, espacially if you only have to drill stone, stone, and more stone to do it.
I enjoyed much the ore vein treasure hunt we have to do previsouly, but for that we need a contralable starting pod. Iit wouldn't need much, just a remote control and a gyroscope, but gyros need components that the survival kit can't make, so you are forced to set camp where you have dropped, even if it's a very unfriendly area (like no ice lake around). Having the possibility to move the ship (even after small manual enhancement) would be nice :)
I just luckily salvaged a gyro from an unknown signal probe and was therefore able to move my little pod. It's very awkward to control as it only has up thrusters, but it add to the challenge when begining a game.
So yes I press on, we must be able to move our starting pod with a little tweaking if the spawn point isn't vrey hospitable. Has we can't make gyro at the begining, I think the pod should have one (even if deactivated / buried inside the ship and hidden in the ship component list). The remote control can be build easily so it's not a problem.
I just luckily salvaged a gyro from an unknown signal probe and was therefore able to move my little pod. It's very awkward to control as it only has up thrusters, but it add to the challenge when begining a game.
So yes I press on, we must be able to move our starting pod with a little tweaking if the spawn point isn't vrey hospitable. Has we can't make gyro at the begining, I think the pod should have one (even if deactivated / buried inside the ship and hidden in the ship component list). The remote control can be build easily so it's not a problem.
I too must say that a planetary (and maybe a space) start is crazy. Between the items you need to make your first power, basic assembler, and basic refinery combined with how little you can carry and store, I had a very hard time getting started. I needed to dig a lot of stone, but I also had extra components I ground off my lander that I had no where to put. You can't even make a basic refinery with the items a survival kit can make, so I had to make an assembler first. And of course that needs power. And ingots. It was a real chore to get going.
I too must say that a planetary (and maybe a space) start is crazy. Between the items you need to make your first power, basic assembler, and basic refinery combined with how little you can carry and store, I had a very hard time getting started. I needed to dig a lot of stone, but I also had extra components I ground off my lander that I had no where to put. You can't even make a basic refinery with the items a survival kit can make, so I had to make an assembler first. And of course that needs power. And ingots. It was a real chore to get going.
Hello, Engineers!
We did some power balance changes.
Please let us know if you like the tweaks we have made.
Cheers!
The Space Engineers Team
Hello, Engineers!
We did some power balance changes.
Please let us know if you like the tweaks we have made.
Cheers!
The Space Engineers Team
It's much much better in this second beta :)
I was able to start my basic-standard base with only digging a small hole out of rock before going to chase for ore veins, last time I needed to dug out a large cave to produce the same result :)
It's much much better in this second beta :)
I was able to start my basic-standard base with only digging a small hole out of rock before going to chase for ore veins, last time I needed to dug out a large cave to produce the same result :)
I liked that it took effort before.
I liked that it took effort before.
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