Safe Zone Impulse
The safe zone impulse seems ridiculously strong and repels an entity with more force than the item originally has.
This could possibly be used as an exploit.
If items that are not allowed in the zone somehow manage to be inside such as dropped by a player or pasted in, they are ejected with great force.
I propose that safe zone impulse force be added an option in the control panel, or adjusted to a reasonable level.