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Safe Zone Impulse

Matt shared this feedback 16 months ago
Under Consideration

The safe zone impulse seems ridiculously strong and repels an entity with more force than the item originally has.

This could possibly be used as an exploit.

If items that are not allowed in the zone somehow manage to be inside such as dropped by a player or pasted in, they are ejected with great force.

I propose that safe zone impulse force be added an option in the control panel, or adjusted to a reasonable level.

Comments (2)


I very much agree. I also think the list should be switched from whitelist to blacklist by default so everything in the area on initiating the zone doesn't automatically get tossed if you missed an option while setting it up. It should be as neutral as possible, until you tell it otherwise.



Thanks for the feedback