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[public test 2] Store selling ships for 0 space credits
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So I was trying to get the Economy stores to spawn on a modded planet. I got it to work and when I went to a store it was selling ships for 0 SC.
I'm really hoping for economy to work on modded planets because its the big feature coming to SE and lots of players do use modded planets. I uploaded my world for the devs to test.
-Also shooting wolves make spiders hate me and pirates like me lol
https://steamcommunity.com/sharedfiles/filedetails/?id=1815396797
yes it works for me on the Nova System Map from workshop, it has modded planets! will try other planet starts soon
yes it works for me on the Nova System Map from workshop, it has modded planets! will try other planet starts soon
but do we have more than 2 stations to visit in the playtest like on earth or are there more? can find only 2 on earth, one in orbit and it gives me a hauling mission 22.000 kms away! and time is 1 hrs! brings me to an outer space station, it took me like 3 hrs and the mission failed cause one jump drive isnt that much you know
but do we have more than 2 stations to visit in the playtest like on earth or are there more? can find only 2 on earth, one in orbit and it gives me a hauling mission 22.000 kms away! and time is 1 hrs! brings me to an outer space station, it took me like 3 hrs and the mission failed cause one jump drive isnt that much you know
same! 4 ships for 0 Credits and the rest for about 10k each!
same! 4 ships for 0 Credits and the rest for about 10k each!
Hi,
Most likely some side effect of some mod.
Thanks
Hi,
Most likely some side effect of some mod.
Thanks
nope, i tested it with NO MODS aswell and there was the same issue
nope, i tested it with NO MODS aswell and there was the same issue
As to the wolves/spiders, I've found in previous testing that the wolves are part of the Spider faction for some silly reason. Probably was a fast & easy implementation back in the day.
As to the wolves/spiders, I've found in previous testing that the wolves are part of the Spider faction for some silly reason. Probably was a fast & easy implementation back in the day.
Hi,
We are not able to reproduce this issue. Most likely your PhysicalItems.sbc file is not up to date (means does not contatins MinimalPricePerUnit on Ore).
BTW if you start the world with some mods changing PhysicalItems.sbc without correct data there and then removed that world, items are already generated until next economy update.
Hi,
We are not able to reproduce this issue. Most likely your PhysicalItems.sbc file is not up to date (means does not contatins MinimalPricePerUnit on Ore).
BTW if you start the world with some mods changing PhysicalItems.sbc without correct data there and then removed that world, items are already generated until next economy update.
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