Consistent Movement stutter
Hi, I have searched for over an hour but have found nothing similar to this so decided to create an account to report it.
First, System Specs:
CPU: Intel Core i7-7820X CPU
RAM: 32GB DDR4
GPU: Dual SLI GeForce GTX 1080
Install Drive: M.2 NVMe drive
Graphics settings on High
This system has run Space Engineers before with no issues.
I decided to re-install the game after having not played it for a while, to check out all the new features. I have 448 hours on file so far, so I'm not new. So, I did a fresh install, and logged in to my last game. That's when I noticed the issue.
So, I started a brand new game, no mods, Not Experimental. Custom world, default settings, Moon base. No other software running except Task Manager so I can watch my hardware.
About every 3/4 of a second, time seems to slow to a stop then back to normal again. This is consistent and predictable. Animations in scenarios pulse. Movement pulses. Mouse movement pulses. Flight speed pulses. It is like the Sim speed drops to 0 every 3/4 of a second. It is not like a lag spike though, it is smoothly slowing down, then accelerating back to normal. It happens everywhere, every scenario, every custom game, every save game, no different. Constant, consistent, and persistent.
My CPU usage is rock steady at about 25%, my RAM is rock steady at about 40%. SLI is working and GPUs are both rock steady at around 80-100%. FPS is rock steady at 40-45 FPS.
On the Shift+F11 readouts, pages 3 and 4, there is an item in a couple places called "EnvProbe" that jumps around in time to the stutters. about every 3/4 of a second, it goes from 0 to various values (different for each item) sometimes I have seen over 1100, then back to 0 again in the same pattern. Everywhere that variable is listed I see the same pulsing values. That is the only item that pulses like that. You can see it in the "Frame Time" value too, it jumps around in time, but it is not as obvious what the values are.
This is unplayable as it is, I can't even walk through a door reliably.
Please tell me this is an easy fix... *fingers crossed*