In the public test on the 17th to 18th blocks on ships are stronger, which is good, but they are way too strong
We've come full circle on this. I'm an old enough engineer to remember when the steel blocks acted like they were made out of paper and if you so much as brushed a small ship against a large grid, the large grid immediately started to deform (including deleting components from the block until it finally poofed).
I agree that there has to be a balance, but I haven't played SE without a shield mod in maybe 2 years. I wonder if Keen is making blocks more durable in response to how many of us require shields to protect from day to day wear and tear.
I think the blocks should be more durable but weaponry needs a serious overhaul.
TBH, I didn't test the weapons during the playtest. Did they change effectiveness of various weapons?
Actually, neither did I - I'm assuming there's been no rebalancing though. To expand on my intended point: the balance between durability, damage from voxels, grid to grid damage and weapon damage (not to mention the effect of relative velocities) are all interlinked. We need to know the context to which op refers.
I didn't test the weapons either.
In the test I crashed a ship into the ground, but it only got dented but no damage, so I crashed it lot harder and more times but it only got more dents.
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