Update 1.209 - Economy 2

Keen Support shared this announcement 45 hours ago

⚠ Release for Asia regions is in progress - we will update you as soon as possible.

Hello, Engineers!

The Economy 2 Update is here - and it changes how you play. Store entire grids and redeploy them when you need them. Repair your ship at a trade station without replacing a single component. Hunt bounties, haul cargo through pirate space, and sell scrap for credits. Trade stations now have NPCs walking around inside them. And further ModAPI improvements open new possibilities for modders, server gamemasters, and scenario makers.

Everything in this update is free. Alongside it, we're releasing the Economy 2 Pack with new decorative blocks and variants to expand your creative options.

  • Revamped Economy Systems for Better User Experience 
    • Repurposed the Active Contracts screen (colon key) into a new Economy Overview screen, which displays all important store and contract related information in one place
    • Added Item Search tab to Store Blocks and Economy Overview screen, allowing players to remotely search for items listed at NPC and Player Built stores. Compare prices and browse the market all from your own base!
    • Time between restocking stores or posting new contracts is now displayed when interacting with NPC owned Stores and Contract Blocks
    • Increased the default time between Store Blocks restocking items and Contract Blocks posting new contracts to 10 minutes. This time is configurable on Dedicated Servers.
    • Rebalanced item prices at NPC stations so that player-built stores are easily able to undercut them in multiplayer worlds. Play together, thrive together!
  • Added Services via the Services Terminal block
    • Grid Storage
      • Store and retrieve entire grid
      • Deploy to the general area, or to specific parking space using “Precision Mode” controls.
      • “Anyone Can Use” toggle allows players to interact with this system at Trade Stations or allied bases
      • A per-grid “Share with Faction” option allows you to share your stored grids with faction members
      • Added “Grid Storage Retrieval Time” world setting for adding or removing wait times when redeploying grids. Disable for instant retrieval on fast, casual worlds and scenarios. If wait times are enabled, retrieval time for grids can be expedited by paying Space Credits - reducing the time by up to 50%. Costs, times, and percentages can be further finetuned on Dedicated Servers
      • Added “Allow Items In Stored Grids” world setting to toggle allowing items to be left inside stored grids.
    • Grid Repair
      • Bring a grid to an NPC Trade Station and pay them to quickly repair your grid. You must be the majority owner of the grid to use this service on it
    • Grid Salvage
      • Earn Space Credits by selling grids as scrap at an NPC Trade Station. You must be the majority owner of the grid to use this service on it.
  • Store Block Improvements 
    • Added the ability for players to sell gasses (Hydrogen, Oxygen, and modded) from player-built store blocks.
    • Maximum item listings per Store Block increased from 30 to 50.
    • Added Item Search tab to all store blocks.
  • Contracts
    • Overall rebalance of contract parameters and contract rewards.
    • Added New Contracts
      • Courier: Deliver packages between stations.
      • Search: Locate missing grids and bring them back to their owners.
      • PvE Bounty: Destroy an enemy grid.
      • Hauling: Ship heavy containers between stations.
      • Salvage: Locate a lost item onboard a derelict. Keep whatever else you manage to salvage.
      • Item Recovery: Find special items inside of existing NPC encounters (Cargo Ships, Random Encounters, etc), and deliver them to interested parties for rewards!
      • Grid Recovery: As you explore the world, there’s a chance of coming across derelicts and damaged grids. Bring them back to their home base for a reward
      • Removed Escort Contracts
  • Trade Station Improvements
    • Added 17 New Trade Station Prefabs for Surface, Orbital, and Deep Space Stations.
    • Added Animated NPC Characters on Trade Stations
    • Trade Stations now have unique names assigned to them
      • This includes Meridius Station in honor of the creator of the Modular Encounters Systems mod.
    • Improved Methods for Finding Trade Stations
      • Trade Stations now feature dynamic advertisements displayed on billboards, which when interacted with can grant GPS locations to the advertised station
      • Datapads with Trade Station locations can now be found in loot
      • Encounters can now trigger contracts guiding you to new stations.
    • Added 43 grids to Trade Station Sales, including Ships, Rovers, Drones, and Missiles
    • All trade stations now sell Hydrogen
    • Added support for Faction Type specific Trade Station prefabs
  • Reputation Changes
    • Added “Reputation Decay Over Time” world setting, which slowly resets reputation to default values over time. Only active play time counts, offline players will not have their reputation decay
    • A hostile reputation with an NPC faction no longer blocks the player from accessing their store or contracts. Hostile reputation will result in limited options for contracts and offer no discounts on prices.
    • Negative reputation no longer propagates to allies of the impacted faction
    • Any reputation change will now make an NPC faction visible to the player
    • Reputation is no longer lost or gained from interacting with Player Factions
  • Safe Zone Improvements
    • Safe Zones now automatically pull inventory, just as other blocks do.
    • Reduced power requirements of the Safe Zone Block
    • Removed Floating Objects as a filter type for Safe Zones
    • Floating objects now come to rest much faster inside Safe Zones
  • Added Support for Joystick and Controller Customization
    • Use Generic Joystick Controller Scheme with any joystick controller

Added New Blocks - Base Game

  • Services Terminal (1 x L)
  • Structural Blocks (7 x L)
    • Structural Platform
    • Structural Platform Connector
    • Structural Platform Corner
    • Structural Frame
    • Diagonal Beam 3x3
    • Diagonal Beam 4x4
    • Diagonal Beam 5x5
  • Contract Specific Items
    • Encrypted Data Storage
    • Intercepted Transmissions
    • Research Materials
    • Smuggled Goods
    • Technical Blueprints


Added Content to existing DLCs: Additions to Decorative Pack 2

  • Added Small Grid Freight (2 x S)


Added Content to existing DLCs: Additions to Apex Survival Pack

  • Added Small Grid Storage Bin (1 x S)


Economy 2 Pack: https://store.steampowered.com/app/4502100/Space_Engineers__Economy_2_Pack/

  • Safe Zone Type II (1 x L)
  • Bulk Cargo Container (3 x L)
  • Floorplan Signs (21 x L)
  • Billboard LCD (2 x L)
  • Vivariums (4 x L)
  • Angled Door (2 x L, 1 x S )
  • Narrow Viewport Set (10 x L)

  • ModAPI Economy Improvements
    • Many elements of economy based features that were previously not accessible are now capable of being interfaced with.
    • Significant improvements related to contracts  API
    • Added faction station interface
    • Added access to store items on NCP trading stations
  • SBC Based Modding Options
    • Many SBC elements have been commented on or exposed
    • Added the capability to have contract type variants
    • Added support for specific planet subtypes to be blacklisted from having Trade Station or Contract Spawns. This should prevent unique planets, such as Gas Giants or Black Holes, from having stations on their surface
  • Added “Regenerate Station Locations” option to Economy Admin Menu for Scenario Makers

Trailer Credits: 

Stability

  •  Fixed a crash when a modded farm plot was placed
  •  Fixed a crash when a modded turret had no overlay texture defined
  •  Fixed a crash when a sun-tracking custom turret was detached and deleted
  • Fixed a crash when a block with Maintenance panels was removed
  • Fixed a crash when a modded item had a localisation index with too high a number in its tooltip (index is used to add stats from item definition into the tooltip, max is now capped at 100)

Functional

  •  Fixed an issue where a LG grid with SG subgrid was prevented from being pasted into voxel as static
  • Fixed an issue where a prefab had a typo in the name Repair_Satalite to Repair_Satellite
  •  Fixed an issue where a Repair contract would generate even when the world ran out of NPC PCU
  •  Fixed an issue where Asteroids had an uneditable and predefined deposit of Ni and Ice when manually spawned  (New deposit seed setting added to the Spawn screen)
  •  Fixed an issue where gaining SPRT reputation through contracts hit a cooldown
  • Fixed an issue where pasting a vehicle BP with non-default wheel orientation caused the grid to smash into the ground, explode or float above the wheels with an offset
  • Fixed an issue where the controls for Spectator Up/Down (ascend/descend) were colliding with other Spectator functionality on a controller
  • Fixed an issue where the Economy stores/contracts would update on world start instead of the proper time
  • Fixed an issue where the lead indicator position was offset relative to the subgrid of a target
  •  Fixed an issue where the Sci-Fi Hydrogen Thrusters would not allow mounting other blocks onto parts of the conveyor ports
  • Fixed an issue where the screen aspect ratio of Medical Room and (Inset) Refill Station blocks was not fitting the display shapes
  • Fixed an issue where the mirroring of Hinges and Small Battery was incorrect
  •  Fixed an issue where a block preview could not be rotated after using a Voxel hand
  • Fixed an issue where a block preview could not be rotated upon reconnect to a server
  •  Fixed an issue where a Safe Zone would force 3rd person view into 1st person
  •  Fixed an issue where huge seams were running along the edges of planet heightmaps (now should be much smoother)
  •  Fixed an issue where it was not possible to use a faction membership for the purpose of docking to an Economy station and trading
  • Fixed an issue where it was possible to buy gases from a Store even when the tank was completely full
  • Fixed an issue where Solar Panel blocks were harder to hit with turrets because their AimingOffset was missing
  • Fixed an issue where smaller mechanically connected grids (through landing gear) could obstruct the 3rd person camera view of a controlled bigger grid
  • Fixed an issue where the AI Offensive targeting logic saw characters as enemies even when their reputation relation was Friendly
  • Fixed an issue where the bases of the Large Grid Gatling and Missile Turrets were not airtight
  •  Fixed an issue where the character Jetpack ON/OFF and dampener status were not respected after leaving a ladder on a vehicle
  •  Fixed an issue where the client side of door opened/closed state was desynced from server side opened/closed door, causing a visual gap between door leaves
  •  Fixed an issue where the collateral for a Contract was not respecting the defined Min and Max values
  •  Fixed an issue where the Industrial Cockpit received more damage from collisions than other cockpits
  • Fixed an issue where the Ladder Shaft block was missing a mountpoint preventing attachment of new Floor plan and other blocks
  •  Fixed an issue where the power demand of a disabled/non-functional Jump drive was 1kW instead of 0

Animation

  •  Fixed an issue where the character was not moving smoothly over small differences in surface height while in gravity

UI

  • Fixed an issue where a ghost input would cause flicker between UI for different input methods even though they were not both actually used at the same time
  • Fixed an issue where the Help screen was not scrollable using a controller
  •  Fixed an issue where a contract collateral was not visible in the contract card even when it was higher than 0
  • Fixed an issue where it was not possible to focus the reputation bar using a controller to gain the tooltip info about current reputation status
  • Fixed an issue where player-made contracts with Collateral and/or Duration did not list them in the Contract card
  • Fixed an issue where the Artificial Horizon indicator was smaller on higher than 1080p resolutions
  •  Fixed an issue where the list of available rotors/hinges or cameras for a custom turret controller were not alphabetically sorted
  •  Fixed an issue where the sorting in a Store UI was not preserved between purchases
  •  Fixed an issue where the UI focus in the GPS screen would change while editing another GPS as a new GPS was added in the background
  • Fixed an issue where the Volume was not displayed for player-made Acquisition contracts

Art

  •  Fixed an issue where the Irrigation System inventory access points were connectable to the conveyor system
  •  Fixed an issue where the respawn dummy was not centered for the Survival Kit (Type II) (LG)
  •  Fixed an issue where the Warfare Gatling had the spawn position for the bullet placed too far forward
  •  Fixed an issue where the Willis Duct (LG) had a collision larger than armor blocks
  •  Fixed a set of graphical issues with the Rounded (Corner|Slope) (collisions inconsistency with Rounded Edge blocks)
  • Fixed a set of graphical issues with the (Drill|Grinder|Welder) Type II (LG/SG) (UVs)
  • Fixed a set of graphical issues with the (Half) Troffer Light (Inv.) (holes in geometry)
  •  Fixed a set of graphical issues with the Half Bed Open (LG) (Z-fighting, holes in geometry, shading)
  • Fixed a set of graphical issues with the Industrial cockpit (LG/SG) screens
  • Fixed a set of graphical issues with the Inset Terrariums (Desert|Forrest) (holes in geometry)
  • Fixed a set of graphical issues with the Irrigation System (holes in geometry)
  • Fixed a set of graphical issues with the Jump Drive Type II (holes in geometry, decals, UV, LoDs, collisions)
  • Fixed a set of graphical issues with the Lab Experiment B (collisions, decals, holes in geometry, UVs, flipped triangles, light dummy orientation)
  • Fixed a set of graphical issues with the Landing Gear Type II (LG) (holes in geometry, missing geometry)
  • Fixed a set of graphical issues with the Landing Gear Type II (UVs, decals, Z-fighting)
  • Fixed a set of graphical issues with the Ore Detector Type II (LG) (holes in geometry, collisions)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (decals, Z-fighting, materials, UVs)
  • Fixed a set of graphical issues with the Sci-Fi Hydrogen Engine (holes and issues in geometry)
  • Fixed a set of graphical issues with the Sci-Fi Large Hydrogen Thruster (LG/SG) and the Sci-Fi Hydrogen Thruster (LG) (LoD and CS consistency, materials, missing LoDs, model size)
  • Fixed a set of graphical issues with the Simple Bed (LG) (holes in geometry, decals, LoDs)
  • Fixed a set of graphical issues with the Survival Kit (Type II) (LG) (Screen, LoDs)
  • Fixed an issue where the Corridor Round Door (Inv.) had a stretched texture
  •  Fixed an issue where the Half Slope Corner Inv. Heavy Armor was using the Light armor texture on the sloped part
  •  Fixed an issue where the Lab Sink would extend too much out of it's block space and cause flickering when combined with other blocks due to Z-fighting
  •  Fixed an issue where the Large Hydrogen Thruster (SG) had a collision larger than the block space
  • Fixed an issue where the screen in the Fighter Cockpit screen was partially stretched
  •  Fixed an issue where the Suspended Control Seat (SG) had a slight difference in the arm rest part when compared to the Station version of the block
  • Fixed an issue where the vanilla Cockpit (LG) had a collision larger than the block space

Audio

  •  Fixed an issue where the Jetpack Idle sound would continue playing after character death and respawn
  •  Fixed an issue where the MaxDistance definition for DistantSounds was ignored and distant sound kept playing at unlimited distance

Particles

  •  Fixed an issue where the particles of a block would be offset if the block was unmerged and merged back in at a different angle

Modding

  •  Fixed an issue where Asteroids spawned through ModAPI had the same deposit of Ni and Ice (Now possible to pass a deposit seed as an argument)
  •  Fixed an issue where it was not possible to block global chat through mods when it was sent from terminal
  •  Fixed an issue where it was not possible to see custom HUD textures added by a mod
  •  Fixed an issue where items drag & dropped inside a modded inventory would disappear
  •  Fixed an issue where the lighting component of a modded block with a sub-model would not load in Survival
  •  Fixed an issue where the model subpart referenced by a modded block would not move with the block after it was built in Survival
  •  Fixed an issue where the SessionComponents_Economy.sbc was not moddable
  •  Fixed an issue where custom contract icons and headers were not visible in the contract screens
  •  Fixed an issue where modded AdvancedDoors used hardcoded emissive colors instead of EmissiveColorPreset definition
  •  Fixed an issue where tooltips of a modded items in the Production screen would not be updated dynamically
  •  Fixed an issue where the icons were not visible for ships added through a mod into a Store block
  •  Fixed an issue where the PB Inventory.GetAcceptedItems() was claiming Seeds and other Consumables were not allowed into several block inventories
  •  Cleaned up several definitions containing extra characters and typos CubeBlocks_(Fieldwork|Symbols|ContactPack).sbc and ContainerTypes.sbc

Removed

  • Removed the toolbar actions for adjusting the size of a Safe zone (not intended to be automatable and had missing actions for some axes)
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