Workshop Tag: Plugin
Please add a workshop tag "Plugin", which prevents a mod from showing up in the mod list at all for worlds, much like "scripts" and other such things that don't appear within your mod list. Obviously, after such is done, we will need a way to upload plugins to the workshop, probably via the plugin's tab instead, which I'm sure the author could tweak to show plugin upload buttons.
Examples of such mods that should have this tag:
Plugin Loader: https://steamcommunity.com/sharedfiles/filedetails/?id=2407984968
Multigrid Projector: https://steamcommunity.com/sharedfiles/filedetails/?id=2415983416
SEWorldGen: https://steamcommunity.com/sharedfiles/filedetails/?id=2413918072
RemovePlanetSizeLimit: https://steamcommunity.com/sharedfiles/filedetails/?id=2029854486
MorePPSettings: https://steamcommunity.com/sharedfiles/filedetails/?id=2425805190
Jump Selector: https://steamcommunity.com/sharedfiles/filedetails/?id=2414150672
(Honestly though, these should all be default in the game, but at least add the plugin tag to clean up the mod list....)
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Author of Plugin Loader here. Keen does not and will likely never support plugins due to the potential security risks. Adding a tag other than the existing officially supported ones would be doing that. Combine this with the fact that steam sucks at keeping workshop items updated on its own and its clear that the workshop is not the answer for client plugins. This is the reason I have stopped whitelisting new workshop plugins. Instead, you should get your plugins from external sources. Plugin Loader will load them from github. Here are the GitHub plugins that already exist: Tool Switcher, Jump Selector, Multigrid Projector, Seamless Client (Nexus), Image to LCD (Beta), and SEVR (for vorpX). These plugins can be installed with a single click and a game restart via the Plugin Loader.
Author of Plugin Loader here. Keen does not and will likely never support plugins due to the potential security risks. Adding a tag other than the existing officially supported ones would be doing that. Combine this with the fact that steam sucks at keeping workshop items updated on its own and its clear that the workshop is not the answer for client plugins. This is the reason I have stopped whitelisting new workshop plugins. Instead, you should get your plugins from external sources. Plugin Loader will load them from github. Here are the GitHub plugins that already exist: Tool Switcher, Jump Selector, Multigrid Projector, Seamless Client (Nexus), Image to LCD (Beta), and SEVR (for vorpX). These plugins can be installed with a single click and a game restart via the Plugin Loader.
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