Wind Turbines don't work on sub-grids
Submitted
Not sure if bug or feature.
Also I can't help but feel like they mostly make solar panels obsolete. Wind turbines are cheaper, they work 24/7 from what I can tell, and they produce a lot more power, especially if placed strategically.
They don't have to be defended because there are still no random encounters on planets. I can't imagine why I would ever use a solar panel on a planet ever again.
Wind turbines must be locked to a static grid. They don't function on a movable grid. Try locking down the subgrids with landing gears, that might work - it does work for vehicles at least.
Wind turbines must be locked to a static grid. They don't function on a movable grid. Try locking down the subgrids with landing gears, that might work - it does work for vehicles at least.
I disagree, for me wind turbines aren't that powerful. You need 4 of them (maybe 3, depends on their output, I didn't figure out how that work yet) to only get one basic assembler to run, and they're 3x3 blocls, that' huge.
Yes you can spam them, but appart from being not aesthetic, I think a solar tower will be more efficient on the long term.
I disagree, for me wind turbines aren't that powerful. You need 4 of them (maybe 3, depends on their output, I didn't figure out how that work yet) to only get one basic assembler to run, and they're 3x3 blocls, that' huge.
Yes you can spam them, but appart from being not aesthetic, I think a solar tower will be more efficient on the long term.
placing a wind turbine on a rotor (example, on top of an automatic alignment solar array) produced 0W
placing a wind turbine on a rotor (example, on top of an automatic alignment solar array) produced 0W
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