Winches and Magnets, new mechanical blocks
Winches and Magnets in Space Engineers, Winches have been used for millennia, and they are indispensable today, and they are in Medieval Engineers, so why not Space Engineers? The code already exists in Medieval Engineers, and the "rope drum" from Medieval Engineers is a manual winch, both games use the same engine.
And Magnets for holding together two different grids that have magnet blocks, and they separate when turned off, but also don't merge the two or more grids into one, unlike merge blocks.
If Space Engineers is a game about engineering, why not add a few new engineering blocks, at least as experimental features initially?
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Winches could be used for nearly any kind of job that you can think of such as anchors and towing cables, elevators, cranes, or really anything, especially situations where one piston is too short or multiple pistons are too bulky to be useful for the purpose of a build
Currently making a usable crane is not very feasible with only pistons and rotors, currently the "cable" would need to be made of pistons, which is far too bulky for a useful crane, sky cranes, or anything you would use one or more pistons for. I have a large spaceport project that could make great use of winches and magnets.
Interplanetary cargo ships or skycrane ships can use winches to quickly load and unload their cargo while still in the air.
Extension and retraction features could switch from toggle to hold for elevators or cranes, and there could be a minimum and maximum length slider, and a speed or power slider
Size 1x1x1 Small and Large
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Magnets:
Magnets could be used at the end of winches to connect to other Magnet blocks, or be used on small grid based shipping containers or small cargo ships. They would turn on/off, and have a magnetic strength slider
Size 1x1x1 Small and Large
Superconducting Magnets could attract any armor blocks and/or items nearby, like a junkyard magnet. They would turn on/off, and have a magnetic strength slider like Magnets, but more powerful.
Sizes Small 1x5x5, Large 1x1x1
The simple winch concept model i made as an example. :)
Keen, please consider winches as a cheaper alternative to pistons, the cable for the winch wouldn't need to be flexible either. I think this should be added as an experimental feature at first, as a sort of public testing area, and maybe added in the main part of the game.
unfortunately, winch block had been already declined:
https://support.keenswh.com/spaceengineers/general/topic/winch-block
:(
unfortunately, winch block had been already declined:
https://support.keenswh.com/spaceengineers/general/topic/winch-block
:(
There is no need for magnets. If you want to connect two grids, merge blocks if you want to merge them, connectors if you want to connect without merging and alternatively, landing gears can connect with just about anything.
If you want to attract everything, spherical gravity generators can be used as such.
There is no need for magnets. If you want to connect two grids, merge blocks if you want to merge them, connectors if you want to connect without merging and alternatively, landing gears can connect with just about anything.
If you want to attract everything, spherical gravity generators can be used as such.
Not having a reliable way to lift/tow/connect objects is so laborious and unfun that it compelled me to register an account here just to agree with this suggestion. Please reconsider!
Not having a reliable way to lift/tow/connect objects is so laborious and unfun that it compelled me to register an account here just to agree with this suggestion. Please reconsider!
This suggestion has more merit than most are wiling to admit since there is a mod that adds something close to this https://steamcommunity.com/sharedfiles/filedetails/?id=2104723957&searchtext=harpoon
This suggestion has more merit than most are wiling to admit since there is a mod that adds something close to this https://steamcommunity.com/sharedfiles/filedetails/?id=2104723957&searchtext=harpoon
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