Winches and Magnets, new mechanical blocks

Codster121 shared this feedback 5 years ago
Submitted

Winches and Magnets in Space Engineers, Winches have been used for millennia, and they are indispensable today, and they are in Medieval Engineers, so why not Space Engineers? The code already exists in Medieval Engineers, and the "rope drum" from Medieval Engineers is a manual winch, both games use the same engine.


And Magnets for holding together two different grids that have magnet blocks, and they separate when turned off, but also don't merge the two or more grids into one, unlike merge blocks.


If Space Engineers is a game about engineering, why not add a few new engineering blocks, at least as experimental features initially?


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Winches could be used for nearly any kind of job that you can think of such as anchors and towing cables, elevators, cranes, or really anything, especially situations where one piston is too short or multiple pistons are too bulky to be useful for the purpose of a build


Currently making a usable crane is not very feasible with only pistons and rotors, currently the "cable" would need to be made of pistons, which is far too bulky for a useful crane, sky cranes, or anything you would use one or more pistons for. I have a large spaceport project that could make great use of winches and magnets.


Interplanetary cargo ships or skycrane ships can use winches to quickly load and unload their cargo while still in the air.


Extension and retraction features could switch from toggle to hold for elevators or cranes, and there could be a minimum and maximum length slider, and a speed or power slider

Size 1x1x1 Small and Large


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Magnets:

Magnets could be used at the end of winches to connect to other Magnet blocks, or be used on small grid based shipping containers or small cargo ships. They would turn on/off, and have a magnetic strength slider


Size 1x1x1 Small and Large

Superconducting Magnets could attract any armor blocks and/or items nearby, like a junkyard magnet. They would turn on/off, and have a magnetic strength slider like Magnets, but more powerful.


Sizes Small 1x5x5, Large 1x1x1


The simple winch concept model i made as an example. :)


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Keen, please consider winches as a cheaper alternative to pistons, the cable for the winch wouldn't need to be flexible either. I think this should be added as an experimental feature at first, as a sort of public testing area, and maybe added in the main part of the game.

Replies (4)

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unfortunately, winch block had been already declined:


https://support.keenswh.com/spaceengineers/general/topic/winch-block


:(

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I know they denied that post, but i think keen could reconsider adding winches and magnets.


That other person didn't suggest how the winches would work, and they also didn't suggest magnets, or put work into a 3d model of a winch just for Space Engineers. :)

Many people have suggested Winches as "rope" or "SE Rope", winches are used on all kinds of vehicles like cranes, trucks, planes, helicopters, so i think they would be used on interplanetary cargo ships and other kinds of planetary or interplanetary vehicles.


And since planets came out, Space Engineers has slowly ceased being "Space" Engineers, and became "Interplanetary Engineers" with the name of Space Engineers. many players don't really build space-only ships, it is mostly interplanetary ships, some players even built working space elevators, and cranes.

If Winches and/or Magnets could be added in a future update, at least as an "experimental" feature, it could give people an opportunity to use them, this is a block that has uses limited only to the players imagination.


I also have several ideas that i can't build without either of these blocks. :(

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There is no need for magnets. If you want to connect two grids, merge blocks if you want to merge them, connectors if you want to connect without merging and alternatively, landing gears can connect with just about anything.


If you want to attract everything, spherical gravity generators can be used as such.

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Artificial gravity doesn't work at all in 0.5+ natural gravity. I believe there can be plenty done with some sort of block that attracts/is attracted to any other block. Albeit, it might be out of Keen's ability to avoid having a self-perpetuating "magnetic drive" as being one of them.

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Not having a reliable way to lift/tow/connect objects is so laborious and unfun that it compelled me to register an account here just to agree with this suggestion. Please reconsider!

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This suggestion has more merit than most are wiling to admit since there is a mod that adds something close to this https://steamcommunity.com/sharedfiles/filedetails/?id=2104723957&searchtext=harpoon

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