This is so frustrating! All the weather effects come inside of bases/ships EVEN if they are pressurised. PLEASE DO SOMETHING about this.
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Make the snow fog dissapear when inside a building
Declined
I have been playing in the new update and i noticed that the fog would not dissapear when the player is inside the building. I wish that could be changed. And the snow particles of heavy snow are still raining when inside a building. But not for light snow though.
Having it snow underground is immersion breaking and really annoying.
Having it snow underground is immersion breaking and really annoying.
Got to agree. I have no problem with the fog an heavy snow being such big navigation hazards if you can do something to avoid it (like staying inside or going underground). Even if it was necessary to make the ship pressurised I would be find with that as a requirement. Hunkering down inside a patched up building would be very thematic after all.
But when you are just as blinded inside a pressurised building the fog is ridiculous. You might as well just sit in your rover and wander off to put the kettle on.
Got to agree. I have no problem with the fog an heavy snow being such big navigation hazards if you can do something to avoid it (like staying inside or going underground). Even if it was necessary to make the ship pressurised I would be find with that as a requirement. Hunkering down inside a patched up building would be very thematic after all.
But when you are just as blinded inside a pressurised building the fog is ridiculous. You might as well just sit in your rover and wander off to put the kettle on.
I Think the Scripted Weather is currently a placeholder till they actually fully implanment a weather system game wide, other than by creative commands
I Think the Scripted Weather is currently a placeholder till they actually fully implanment a weather system game wide, other than by creative commands
weather - погода
when will this crooked weather be fixed ???
for premises :
there are cracks - there is a weather effect
no cracks - no weather effect
underground:
as lighting - at the entrance there is - then the effect decreases and fades
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когда исправят эту кривую погоду ???
для помещений :
есть щели - есть эффект погоды
нет щелей - нет эффекта погоды
под землей:
как освещение - на входе есть - потом эффект снижается и затухает
weather - погода
when will this crooked weather be fixed ???
for premises :
there are cracks - there is a weather effect
no cracks - no weather effect
underground:
as lighting - at the entrance there is - then the effect decreases and fades
------------------------------------------------------------
когда исправят эту кривую погоду ???
для помещений :
есть щели - есть эффект погоды
нет щелей - нет эффекта погоды
под землей:
как освещение - на входе есть - потом эффект снижается и затухает
I realized there's a duplicate with more likes. Please vote for this one instead!
I realized there's a duplicate with more likes. Please vote for this one instead!
This is especially bad for the toxic alien fog, which comes inside and kills you in your pressurized sealed environment
This is especially bad for the toxic alien fog, which comes inside and kills you in your pressurized sealed environment
there is a mechanism for "tightness". well, do it in his image ... the only question left is how it will work for servers with the "leakproofness" disabled"
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есть механизм "герметичности". ну сделайте уже по его подобию ... останется только вопрос - как оно будет работать для серверов с отключенной "герметичностью"
there is a mechanism for "tightness". well, do it in his image ... the only question left is how it will work for servers with the "leakproofness" disabled"
------------------------------------------------
есть механизм "герметичности". ну сделайте уже по его подобию ... останется только вопрос - как оно будет работать для серверов с отключенной "герметичностью"
This is still a problem in Sparks Of The Future.
Although fog disappears when you go deep inside a hole (and that's still not perfect, because it disappears everywhere, I can see clear sky from the end of my cave), it does not inside airtight spaces.
Some say it's because the game uses some post processing effect, yet, that's not impossible to achieve, you can use an not so efficient method based on high transparency particles, or otherwise a shader.
Sphere fog density example:
https://www.shadertoy.com/view/XljGDy
My own "cheap" particles implementation:
https://twitter.com/Toshiwo_AK/status/1228706611910320129?s=19
This is still a problem in Sparks Of The Future.
Although fog disappears when you go deep inside a hole (and that's still not perfect, because it disappears everywhere, I can see clear sky from the end of my cave), it does not inside airtight spaces.
Some say it's because the game uses some post processing effect, yet, that's not impossible to achieve, you can use an not so efficient method based on high transparency particles, or otherwise a shader.
Sphere fog density example:
https://www.shadertoy.com/view/XljGDy
My own "cheap" particles implementation:
https://twitter.com/Toshiwo_AK/status/1228706611910320129?s=19
Still a thing, vote !
Still a thing, vote !
https://support.keenswh.com/spaceengineers/pc/topic/weather-effects-inside-ships-and-buildings
The reply from KSH is giving us hope. It might not be fixed tomorrow, but I'm sure it will be someday.
https://support.keenswh.com/spaceengineers/pc/topic/weather-effects-inside-ships-and-buildings
The reply from KSH is giving us hope. It might not be fixed tomorrow, but I'm sure it will be someday.
https://support.keenswh.com/spaceengineers/pc/topic/weather-effects-inside-ships-and-buildings
The reply from KSH is giving us hope. It might not be fixed tomorrow, but I'm sure it will be someday.
https://support.keenswh.com/spaceengineers/pc/topic/weather-effects-inside-ships-and-buildings
The reply from KSH is giving us hope. It might not be fixed tomorrow, but I'm sure it will be someday.
To everyone wondering, why this is a thing.
The fog in SE is a postprocessing-effect. It fades the screen pixels to a certain color based on the distance to the camera. Disabling this effect indoors would lead to sunny weather whenever you look out of a window and completely replacing it with volumetric fog would heavily impact performance.
To everyone wondering, why this is a thing.
The fog in SE is a postprocessing-effect. It fades the screen pixels to a certain color based on the distance to the camera. Disabling this effect indoors would lead to sunny weather whenever you look out of a window and completely replacing it with volumetric fog would heavily impact performance.
Really hoping some kind of fix might come out at some point for sand / snow storms filling up my large grid bases and rovers with smoke and dust to where I feel like It's not pressurised at all.
Really hoping some kind of fix might come out at some point for sand / snow storms filling up my large grid bases and rovers with smoke and dust to where I feel like It's not pressurised at all.
Yeah a little sad. I haven't played the game since launch. Finally decided to get back into it. Saw all the updates and weather, and new hinges and stuff. Figured i would support and buy all the DLC. First annoying thing i have to deal with is fog, indoors, in a pressurized building.
Fog should be removed while inside properly built room. Yeah if it just a post processing effect (which it is), the solution would be to remove it, which means when you look at the window you wouldn't see the fog/snow. But dang i would gladly take that over this. Not being able to see 5m in front of me inside a sealed building is rather dumb.
Pending my refund for DLC right now :(
Yeah a little sad. I haven't played the game since launch. Finally decided to get back into it. Saw all the updates and weather, and new hinges and stuff. Figured i would support and buy all the DLC. First annoying thing i have to deal with is fog, indoors, in a pressurized building.
Fog should be removed while inside properly built room. Yeah if it just a post processing effect (which it is), the solution would be to remove it, which means when you look at the window you wouldn't see the fog/snow. But dang i would gladly take that over this. Not being able to see 5m in front of me inside a sealed building is rather dumb.
Pending my refund for DLC right now :(
Still happening :(
Bump
Still happening :(
Bump
Still not fixed yet. For example in a large grid rover, all sealed and pressurized of course, there is fog inside the vehicle. Since there's no fix yet, can we please disable the weather completely?
Still not fixed yet. For example in a large grid rover, all sealed and pressurized of course, there is fog inside the vehicle. Since there's no fix yet, can we please disable the weather completely?
At some point awhile back this appeared to be resolved? But after another update it’s back to being broken.
This bug makes the game almost unplayable. You don’t spend hours building a base just to have it rain inside of an airtight room. Kills the immersion.
At some point awhile back this appeared to be resolved? But after another update it’s back to being broken.
This bug makes the game almost unplayable. You don’t spend hours building a base just to have it rain inside of an airtight room. Kills the immersion.
This is the only well popular space sandbox game where you can have weather related fog inside an airtight space. I’m sure it’s complex but it seriously needs to be fixed.
This is the only well popular space sandbox game where you can have weather related fog inside an airtight space. I’m sure it’s complex but it seriously needs to be fixed.
I feel the same way every time I'm in my underground bunker base and there's a rain or sand storm. Suddenly all the weather and noise is inside my airtight base even though I'm 5+ blocks underground. I'm not a programmer but I thought this might be pretty easily fixable by making the weather noise and shader or effects be disabled/muted to a player if they are in an airtight space. Probably not that easy though if they still haven't done it.
I feel the same way every time I'm in my underground bunker base and there's a rain or sand storm. Suddenly all the weather and noise is inside my airtight base even though I'm 5+ blocks underground. I'm not a programmer but I thought this might be pretty easily fixable by making the weather noise and shader or effects be disabled/muted to a player if they are in an airtight space. Probably not that easy though if they still haven't done it.
2 years since this bug was posted, 138 upvotes.
A responds would be very nice.
2 years since this bug was posted, 138 upvotes.
A responds would be very nice.
153 votes...I am still playing but this is still a major immersion killer. Please respond, thanks.
153 votes...I am still playing but this is still a major immersion killer. Please respond, thanks.
Exceedingly disappointing that Keen has blown off such an important big fix as it pertains to immersion. I can’t enjoy the game when there is weather Fog inside my base. Keen- pay attention to your players. Your continued existence is a result of us paying for all of your DLC’s.
Exceedingly disappointing that Keen has blown off such an important big fix as it pertains to immersion. I can’t enjoy the game when there is weather Fog inside my base. Keen- pay attention to your players. Your continued existence is a result of us paying for all of your DLC’s.
Declined with no explanation...terrible customer service. Its time to uninstall and leave a steam review. Very disappointed after years of waiting, playing and buying all the DLC.
Declined with no explanation...terrible customer service. Its time to uninstall and leave a steam review. Very disappointed after years of waiting, playing and buying all the DLC.
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