Weapon DLC: $10 Arsenal Pack (A plea for more weapons!)
We've been long overdue for an expansion to our available Vanilla weaponry, and with my great satisfaction with the Decorative DLC pack, I feel an additional DLC pack for a weapon expansion would be a great way to implement this. There would be multiple new types of weapons, many of which were available as mods at once time, but have since become deprecated.
I'll make this super easy and break down my ideas by ship class.
>Close range scattershot weapon, fires a spread of bullets in each shot. Deals heavy damage to light armor at close range. Would have a 4x1x1 Footprint.
>Hard hitting, rapid fire weapon. Lower rate of fire than the Gatling Gun, but deals greater damage, and its rounds explode on impact. Would have a 5x1x1 Footprint. (Inspiration based on the popular CSD Autocannon mod, which is unfortunately deprecated.)
>Long range high power cannon. Fires a powerful, high velocity round, but has a low rate of fire and high recoil, making it difficult to use on lighter craft and ineffective in close combat. A bulky 7x1x1 footprint. (Based on the CSD Battlecannon mod, which is also deprecated)
>Old school anti-air artillery brought into space. Fires a shell that explodes into a temporary "Flak" particle effect that damages any grid that flies into it. Shells explode after a short distance, but are great at area denial.
Scatter Rocket Launcher
>Wide range rocket launcher for small ships, fires a spray of small, low power rockets for bombarding a wide area. Has a 4x1x1 Footprint.
Homing Missile Launcher
>Fires small homing missiles that track targets. Lower rate of fire than standard rocket launcher, and must be reloaded manually, but its tracking ability makes it a powerful weapon against almost any target. Would have a UI effect for indicating a lock on. Can be shot down by point defense. Has a 5x1x1 footprint.
>Drops a powerful Bomb that is affected by Gravity (But not Artificial Gravity). Has a wide blast radius and is strong against heavy armor, but can be shot down by point defense. Most effective on planets. Has a 3x3x2 footprint.
>Single shot heavy missile launcher, fires a slow, powerful rocket that is affected by Gravity (But not Artificial Gravity) Torpedos take longer to shoot down by point defense, but are easily evaded by more mobile craft.
>It is time. Please allow us to install Interior Turrets on Small Ships, connecting them to Small Conveyors.
>Turret version of the Shotgun. Effective at anti-fighter and point defense.
>Large version of the small ship Autocannon, with 2 barrels for double the rate of fire. Has a 3x1x1 footprint on the large grid.
>Turret version of the Small Ship Autocannon. A reliable primary weapon effective against a wide range of targets.
>Powerful "Forward Gun" for Large Ships. Abysmal rate of fire, but incredible destructive power. Has a 6x1x1 footprint on the Large Grid.
Heavy Cannon Turret
>Turreted version of the Heavy Cannon. Has a larger footprint than standard Large Grid Turrets. The "main cannons" for your capital ships.
>Turreted version of the Flak Cannon. Effective against small fighters and at point defense. Greater rate of fire using 4 individual Flak Cannons on the single turret.
Scatter Rocket Turret
>Turreted version of the Scatter Rocket Launcher. Has two missile pods that fire in a wider spread.
Homing Missile Turret
>Turreted version of the Homing Missile Launcher. Takes longer to lock on than the Small Grid variant, but fires automatically.
>Large version of the Bomb Launcher. Drops bombs at a much higher rate than the Small Grid variant. Has a 1x1x1 block footprint.
>Large version of the Torpedo Launcher, can be reloaded via conveyors, but still has a low rate of fire.
>A simple, easy to produce means of self defense, replaces the Assault Rifle as the default weapon. Semi-automatic. Would have Automatic, Silenced (Muffled sound), and Elite (Higher rate of fire and damage) variants.
>A powerful close range pump-action shotgun for repelling boarding parties and hunting Spiders. Has Sawn Off (Shorter barrel, wide spread), Hunting (Long barrel, narrow spread), and Slug (Fires single, big shot) variants.
>A long range bolt-action sniping weapon with a built in scope for picking off drones and ship pilots at long distance. Comes in Semi-Automatic (Faster rate of fire, less accuracy) Bipod (Greater accuracy while crouched) and .50cal (Single shot, deals heavy damage to Light Armor) variants.
>A portable Anti-vehicle rocket launcher. Fires a single standard rocket and takes while to reload. Only has a Homing (Can lock onto and homes in on targets) variant.
A DLC of this caliber could easily go for $10, and would be very popular among those that like to make military vehicles and do PvP battles. Again, many of these may already exist as mods, but many of them are deprecated, and others simply do not work or fit the Space Engineers aesthetic. I know this has a Gatling Gun's chance against large Ship Heavy Armor of actually being implemented, but it's still worth suggesting. And for those who like to use "Engineered" weapons like large scale homing missiles or gravity driven shrapnel guns, don't worry, those will still be extremely powerful and are still absolutely valid, but these new weapons would be for people like me that just want to fly around and blow stuff up.