Voxel LODs are too extreme at long range
Submitted
Voxel LODs are far too exaggerated and extreme at long range. Tiny holes can show up as massive ones that are visible from orbit, allowing other players to find attack with ease.
This image was taken while on high graphics settings:
Should this be in feedback or in bugs? Hm...
Should this be in feedback or in bugs? Hm...
Frankly, the lowest LODs visible from space shouldn't even have deformations. Just show the orignal voxel map.
Improve performance and help with hiding.
Frankly, the lowest LODs visible from space shouldn't even have deformations. Just show the orignal voxel map.
Improve performance and help with hiding.
This has been a HUGE issue for me for a long time, here's to hoping we see some keen attention on this issue
This has been a HUGE issue for me for a long time, here's to hoping we see some keen attention on this issue
Just checking in on this again. Haven't gotten any response from Keen.
Just checking in on this again. Haven't gotten any response from Keen.
4 month bump. Would love to know that this post has at least been seen, even if it is not under consideration.
4 month bump. Would love to know that this post has at least been seen, even if it is not under consideration.
This should be high priority. People who like to grief other players use this *bug*/*exploit* to hunt players.I have witnessed the pain of other players caused by this many times on public servers.
This should be high priority. People who like to grief other players use this *bug*/*exploit* to hunt players.I have witnessed the pain of other players caused by this many times on public servers.
To my knowledge, this has never been read. Would love to know that it was at least looked at and have its tag changed to considered.
To my knowledge, this has never been read. Would love to know that it was at least looked at and have its tag changed to considered.
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