This object is in archive! 

Use normal sensor to detect ore, to make ore accessible to PB

Daniebo shared this feedback 2 years ago
Submitted

I thought maybe it is possible to solve the problem, that ore detection is not accessible to ingame scripting. Why not add ores in the sensor block?

It should also be possible to filter which ores should be detected (via drop down menu) and change that setting from the PB.

With these changes we could just use Sensor.LastDetectedEntity to fully automate an ore miner.


please consider this, because its 1 of only 2 bigger flaws I see in this great game.

Replies (1)

photo
1

Adding it the the sensor would make the ore detector redundant, if anything they should make the ore detector available for scripts :)


But since PB is experimental only the question is if it will get any love :/

Leave a Comment
 
Attach a file