Uranium takes too long to find, discouraging to the point of game quit!
Submitted
It shouldn't take days and days to find uranium! IDK it's probably the most discouraging/deflating part of playing space engineers is the endless hours of uranium searching to the point I give up and start a new play through. Maybe just a slightly higher re spawn rate maybe?
Design a drone to do it for you.
Design a drone to do it for you.
Have a reallife aswell. Can't spend 12h in a row to build something persistent ^^ The new ore/roid system totally ruined the game for me. Can't really enjoy the attempt to slow down players whole process, so their servers don't get fckd up that fast....
Atleast my wife is happy i quit this time consuming game :P
Have a reallife aswell. Can't spend 12h in a row to build something persistent ^^ The new ore/roid system totally ruined the game for me. Can't really enjoy the attempt to slow down players whole process, so their servers don't get fckd up that fast....
Atleast my wife is happy i quit this time consuming game :P
Guess what? Yesterday I started a new game, went to the first roid and found uranium. It's what they call RANDOM. I had once a run over something like 15 roids without finding any, so I built a ship with hydro engines as I found a lot of ice. Where's the problem? Every ressource needs to be at your fingertip?
Guess what? Yesterday I started a new game, went to the first roid and found uranium. It's what they call RANDOM. I had once a run over something like 15 roids without finding any, so I built a ship with hydro engines as I found a lot of ice. Where's the problem? Every ressource needs to be at your fingertip?
The problem was that it was taking several real life days at several hours each day searching probobly over 100 asteroids, it was building up, The problem was trying to justify that much time and effort for a video game, however with the new economy update uranium can be found and purchased with space credits so i am debating about this post needing to be up anymore honestly since it basically solves this problem now, cheers
The problem was that it was taking several real life days at several hours each day searching probobly over 100 asteroids, it was building up, The problem was trying to justify that much time and effort for a video game, however with the new economy update uranium can be found and purchased with space credits so i am debating about this post needing to be up anymore honestly since it basically solves this problem now, cheers
Leaving my vote because I do believe the RNG of asteroid resources needs a rethink. When you put down hours to find something as important as cobalt, there is uneven gameplay, if you ask me.
Leaving my vote because I do believe the RNG of asteroid resources needs a rethink. When you put down hours to find something as important as cobalt, there is uneven gameplay, if you ask me.
Or maybe there could be more stations that specialize in selling large quantities of Ore? .. for a pretty penny of course.
Or maybe there could be more stations that specialize in selling large quantities of Ore? .. for a pretty penny of course.
Finally figured out a way to find ores on asteroids without it being so dreadful. It is still a chore however less frustrating and draining. Short answer? Use a small grid ship with a large grid ore detector attached to it via rotor or connector.
Attaching a LG ore detector to SG ships is nothing new, the nice thing about it is, it is low PCU, quick build, low resource investment and if you group your backward thrusters to turn them on/off, you can turn them off and cruise around asteroids around 5m/s without burning up a lot of fuel so you can survey many asteroids at a time with relative comfort and efficiency.
This strategy applies more to KSH official servers since mods aren't allowed but works great with the vanilla game if your looking for something cheap, quick, efficient and easy, cheers.
Finally figured out a way to find ores on asteroids without it being so dreadful. It is still a chore however less frustrating and draining. Short answer? Use a small grid ship with a large grid ore detector attached to it via rotor or connector.
Attaching a LG ore detector to SG ships is nothing new, the nice thing about it is, it is low PCU, quick build, low resource investment and if you group your backward thrusters to turn them on/off, you can turn them off and cruise around asteroids around 5m/s without burning up a lot of fuel so you can survey many asteroids at a time with relative comfort and efficiency.
This strategy applies more to KSH official servers since mods aren't allowed but works great with the vanilla game if your looking for something cheap, quick, efficient and easy, cheers.
The problem with uranium likely is not rarity, but the fact that player is not aware how ores get distributed.
I was not able to find any uranium in large radius, traveled over 200Km to 'switch zone' and there I found 3 uranium asteroids near (5-15km) each other, almost immediately after arrival. All with significant quantity of uranium, plus there was nickel nearby, silicon, gold and silver. In previous 'zone' there was lots of Iron, Ice, Magnesium... in new zone there is zero Ice in roughly 50km radius (I might have missed some asteroids and I didn't do precise checks, but seems like there is none).
I had similar results in my previous game (pre economics) - resources are Very 'zoned'.
Still, I do agree that this is a problem, it is one thing to have shortage of resources (that is fun) and another to have none at all.
Perhaps we need couple additional wandering 'cargo ships' that have 'stores' aboard and sell small quantities of rare resources? Alternate solution would be a sensor that tells 'less then 1% uranium in 100km radius'.
P.S. Personally I like how distribution works, it enforces trade. But it does need rifining.
The problem with uranium likely is not rarity, but the fact that player is not aware how ores get distributed.
I was not able to find any uranium in large radius, traveled over 200Km to 'switch zone' and there I found 3 uranium asteroids near (5-15km) each other, almost immediately after arrival. All with significant quantity of uranium, plus there was nickel nearby, silicon, gold and silver. In previous 'zone' there was lots of Iron, Ice, Magnesium... in new zone there is zero Ice in roughly 50km radius (I might have missed some asteroids and I didn't do precise checks, but seems like there is none).
I had similar results in my previous game (pre economics) - resources are Very 'zoned'.
Still, I do agree that this is a problem, it is one thing to have shortage of resources (that is fun) and another to have none at all.
Perhaps we need couple additional wandering 'cargo ships' that have 'stores' aboard and sell small quantities of rare resources? Alternate solution would be a sensor that tells 'less then 1% uranium in 100km radius'.
P.S. Personally I like how distribution works, it enforces trade. But it does need rifining.
They still did nothing against it? Blame
They still did nothing against it? Blame
Some GPS locations for those sick of looking for months and months and months and months and months and months..........
145016:123516.34:-11471.84:
161160.3:110903.6:-7197.36:
174393.11:49675.22:5430.91:
153606.49:18163.59:-27862.74:
174445.84:49559.11:5529.49:
Some GPS locations for those sick of looking for months and months and months and months and months and months..........
145016:123516.34:-11471.84:
161160.3:110903.6:-7197.36:
174393.11:49675.22:5430.91:
153606.49:18163.59:-27862.74:
174445.84:49559.11:5529.49:
It's really not that hard, but you have to do it right.
Do not explore until you have:
- Large grid ship, fast and maneuverable (large-grid ore detectors have much longer range.
- Ore detector settings: go in and set it to MAX range (the default is only 50% for some reason).
Then you need to say "I'm on an exploration mission" and commit to it.
When you get to an asteroid, cover it extensively at short range. Mark it in GPS with a numbering system, and move on.
If you have a base in the area, look back at your base and explore an asteroid in that direction so all your markers are within about 10-20km of the base.
You will find uranium about 1 out of every 20-25 asteroids you search. And it will most likely be within 20km of your base.
It's really not that hard, but you have to do it right.
Do not explore until you have:
- Large grid ship, fast and maneuverable (large-grid ore detectors have much longer range.
- Ore detector settings: go in and set it to MAX range (the default is only 50% for some reason).
Then you need to say "I'm on an exploration mission" and commit to it.
When you get to an asteroid, cover it extensively at short range. Mark it in GPS with a numbering system, and move on.
If you have a base in the area, look back at your base and explore an asteroid in that direction so all your markers are within about 10-20km of the base.
You will find uranium about 1 out of every 20-25 asteroids you search. And it will most likely be within 20km of your base.
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