Uranium takes too long to find, discouraging to the point of game quit!

Cee Cee shared this feedback 12 months ago
Submitted

It shouldn't take days and days to find uranium! IDK it's probably the most discouraging/deflating part of playing space engineers is the endless hours of uranium searching to the point I give up and start a new play through. Maybe just a slightly higher re spawn rate maybe?

Comments (11)

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Design a drone to do it for you.

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How would you even do that? There isn't a programmable block API for getting ore detector results last I checked because it would incur a performance hit, so it's not even possible to automate the search of specific ores.

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Hmm.


There may be a way to determine what ores a sensor detects. I know there was a “microbot” build that would roll around in expanding circles and stop over ore.

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You can do pretty well without reactors though. Batteries hold quite a bit of energy and you don't lose your ships if your uranium source runs dry.

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Are you on a planet? If you are you won't find uranium, as it only spawns in space.

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Greetings! My out burst was during a Keen server multi player play through. I was pretty pissed after many real life days of asteroid searching and zero results, cheers!

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I agree with you about not necessarily needing uranium. I suppose I was very focused on finding uranium to the point of tunnel vision, cheers! P.S. This was during an official Keen server play through, no scripts :(

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The trade posts were a really good fix for not being able to find ores, for sure.

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Have a reallife aswell. Can't spend 12h in a row to build something persistent ^^ The new ore/roid system totally ruined the game for me. Can't really enjoy the attempt to slow down players whole process, so their servers don't get fckd up that fast....


Atleast my wife is happy i quit this time consuming game :P

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Very good comment, couldn't say better myself, cheers!

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Sometimes you can buy uranium thanks to economy DLC. Now planetary survial is sweet again

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Yes. I am pretty sure that the economy update will certainly help solve this issue, space credits aren't that difficult to acquire ;)

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Guess what? Yesterday I started a new game, went to the first roid and found uranium. It's what they call RANDOM. I had once a run over something like 15 roids without finding any, so I built a ship with hydro engines as I found a lot of ice. Where's the problem? Every ressource needs to be at your fingertip?

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Guess what? That's what they call luck. I've searched over 100 asteroids in 3 separate worlds and only found uranium once or twice overall. I spent a total of 20 hours over 2 days searching for it on a server and found none. I don't want it "at my fingertips", I just don't want to have to depend on pot luck or searching for days on end.

Quit being a jackass about it.

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The problem was that it was taking several real life days at several hours each day searching probobly over 100 asteroids, it was building up, The problem was trying to justify that much time and effort for a video game, however with the new economy update uranium can be found and purchased with space credits so i am debating about this post needing to be up anymore honestly since it basically solves this problem now, cheers

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The economy is great and all, but Keen did make it clear it's intended to be an alternative, and that going out mining, refining and assembling everything yourself was going to remain perfectly viable, which as it stands isn't the case as far as Uranium is concerned.

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Interesting game, still my favorite most played game over all. Doing an economy Star system playthrough atm to get a feel for it, cheers!

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Buying stuff is boring, searching stuff is boring aswell 😅 aswell space starters will have a hard time. Anyway, they are the bosses, i am leaving SE for this

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I've been having a blast with the Escape from Mars scenario from the workshop, helps me to enjoy SE for the most part, hopefully you can give it a go and continue to enjoy SE yourself if you haven't already played it, cheers!

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Leaving my vote because I do believe the RNG of asteroid resources needs a rethink. When you put down hours to find something as important as cobalt, there is uneven gameplay, if you ask me.

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Or maybe there could be more stations that specialize in selling large quantities of Ore? .. for a pretty penny of course.

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Finally figured out a way to find ores on asteroids without it being so dreadful. It is still a chore however less frustrating and draining. Short answer? Use a small grid ship with a large grid ore detector attached to it via rotor or connector.

Attaching a LG ore detector to SG ships is nothing new, the nice thing about it is, it is low PCU, quick build, low resource investment and if you group your backward thrusters to turn them on/off, you can turn them off and cruise around asteroids around 5m/s without burning up a lot of fuel so you can survey many asteroids at a time with relative comfort and efficiency.

This strategy applies more to KSH official servers since mods aren't allowed but works great with the vanilla game if your looking for something cheap, quick, efficient and easy, cheers.

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The problem with uranium likely is not rarity, but the fact that player is not aware how ores get distributed.

I was not able to find any uranium in large radius, traveled over 200Km to 'switch zone' and there I found 3 uranium asteroids near (5-15km) each other, almost immediately after arrival. All with significant quantity of uranium, plus there was nickel nearby, silicon, gold and silver. In previous 'zone' there was lots of Iron, Ice, Magnesium... in new zone there is zero Ice in roughly 50km radius (I might have missed some asteroids and I didn't do precise checks, but seems like there is none).

I had similar results in my previous game (pre economics) - resources are Very 'zoned'.


Still, I do agree that this is a problem, it is one thing to have shortage of resources (that is fun) and another to have none at all.

Perhaps we need couple additional wandering 'cargo ships' that have 'stores' aboard and sell small quantities of rare resources? Alternate solution would be a sensor that tells 'less then 1% uranium in 100km radius'.


P.S. Personally I like how distribution works, it enforces trade. But it does need rifining.

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Good Lord! That is a lot of travel time. I'm guessing you had jump drives to help ease the time constraints with such distance? I'm just grateful I figured out a practical way to asteroid ore hunt so it isn't such a dread, now I don't mind space pod spawns so much. Thanks for the info.

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They still did nothing against it? Blame

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Long time no chat XD! It may never change, just grateful I found a way that works for me. It only takes 1500 hours playing to figure something out. I'll be back with something new at 3000 i guess.

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Some GPS locations for those sick of looking for months and months and months and months and months and months..........


145016:123516.34:-11471.84:

161160.3:110903.6:-7197.36:

174393.11:49675.22:5430.91:

153606.49:18163.59:-27862.74:

174445.84:49559.11:5529.49:

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Are you saying if I make a new star system and copy/paste these cords, I will find uranium asteroids every time? If it is this easy, I would expect more to do it.

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It's really not that hard, but you have to do it right.

Do not explore until you have:

- Large grid ship, fast and maneuverable (large-grid ore detectors have much longer range.

- Ore detector settings: go in and set it to MAX range (the default is only 50% for some reason).

Then you need to say "I'm on an exploration mission" and commit to it.

When you get to an asteroid, cover it extensively at short range. Mark it in GPS with a numbering system, and move on.

If you have a base in the area, look back at your base and explore an asteroid in that direction so all your markers are within about 10-20km of the base.


You will find uranium about 1 out of every 20-25 asteroids you search. And it will most likely be within 20km of your base.

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Indeed. I would only add - group backward thrusters and put them on your hot bar set to on/off. This allows us to 'cruise' close around asteroids at about 10m/s so we don't unnecessarily burn energy/hydrogen. With these suggestions, ore hunting on asteroids is a breeze.

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