Two issues left about WHEELS: low torque and unlimited suspension travel
A month ago I created a feedback topic in the support forum about wheels:
https://support.keenswh.com/spaceen...r-is-weak-and-power-consumption-2kw-is-a-joke
Now I'm happy to see that wheel power usage is now much higher in the public beta build. But wheel torque is still not enough to haul heavy cargo.
Firstly, in my opinion wheels in Space Engineers are the efficient way of transportation in high gravity environment. Because, flying with millions of kg cargo would require an expensive ship and power/fuel. So I expect that wheels should fit in this role.
I use my large block 8-wheeled truck to test:
- Empty mass is 350 tons.
- Has one large cargo container.
- Total mass is 4000 tons when its filled with ore in realistic settings.
Eight 3x3 wheels can't even produce enough power to move it on semi-flat ground. Shouldn't 8 wheels capable of moving 1 large cargo container full of ore?
This is my truck that I'm testing right now: https://steamcommunity.com/sharedfiles/filedetails/?id=1594729153
The second issue: Unlimited suspension travel.
There has to be a minimum suspension travel limit that can be adjustable or not. Because currently wheel suspension has 100% freedom and when one wheel hits a small bump that is high enough to move wheel suspension upside 100%, wheel block gets destroyed along with several nearby blocks. To prevent this I have to use very hard suspension strenght that's not good for vehicles and makes suspension useless.
Bump
Bump
I agree. Having to add thrusters for more power is just ridiculous. Maybe add a HIGH Output suspension that costs more PCU is the trade-off. I would even accept that they draw more power, get up to speed slower, and are governed to a lower top speed capability. Like I say, it is just inelegant to have to add thrusters to get the hauling power needed. It causes designs to be less realistic.
I agree. Having to add thrusters for more power is just ridiculous. Maybe add a HIGH Output suspension that costs more PCU is the trade-off. I would even accept that they draw more power, get up to speed slower, and are governed to a lower top speed capability. Like I say, it is just inelegant to have to add thrusters to get the hauling power needed. It causes designs to be less realistic.
(And thanks to Keen's glorious idea to hard-rename /general/ to /pc/ to accommodate those damn console peasants without adjusting the links in all existing posts, that forum link no longer works. Here's the corrected link:
https://support.keenswh.com/spaceengineers/pc/topic/wheel-power-is-weak-and-power-consumption-2kw-is-a-joke)
(And thanks to Keen's glorious idea to hard-rename /general/ to /pc/ to accommodate those damn console peasants without adjusting the links in all existing posts, that forum link no longer works. Here's the corrected link:
https://support.keenswh.com/spaceengineers/pc/topic/wheel-power-is-weak-and-power-consumption-2kw-is-a-joke)
Yes. Big rovers shold be able to move heavy loads. What's the point of making remote mining outposts or any specialized bases if you have no means to transport items between loactions. Usual planetary scenario is to settle in some vast valley and build your main base, then exapand on building additional mining outposts near reach ore deposits, such as usual Fe/Ni/Co site. So you build your large grid rover, put a couple of large cargo containers on it just to realize that it is uncapable to even move when fully loaded. It worth to mention tha small grid rovers are quite balanced tho. I have small grid 8-wheelers with 4 large cargo on it and it actually can perform effective transportation when fully loaded. So this game design issue is applying only for large grid ones.
Like look at this rover
It has 2 large cargo container and looks quite natural when compared to its size, yet it can barely move on a flat surface when fully loaded. I had to install a mod to increase the wheels power in order to use it in survival.
Yes. Big rovers shold be able to move heavy loads. What's the point of making remote mining outposts or any specialized bases if you have no means to transport items between loactions. Usual planetary scenario is to settle in some vast valley and build your main base, then exapand on building additional mining outposts near reach ore deposits, such as usual Fe/Ni/Co site. So you build your large grid rover, put a couple of large cargo containers on it just to realize that it is uncapable to even move when fully loaded. It worth to mention tha small grid rovers are quite balanced tho. I have small grid 8-wheelers with 4 large cargo on it and it actually can perform effective transportation when fully loaded. So this game design issue is applying only for large grid ones.
Like look at this rover
It has 2 large cargo container and looks quite natural when compared to its size, yet it can barely move on a flat surface when fully loaded. I had to install a mod to increase the wheels power in order to use it in survival.
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