turret shooting neutral grids OFF by default
Completed
can we please have the option for turrets shooting neutral grids turned off by default?
if i have multiple grids in a creative world, place a turret while damage is turned off it immediately starts shooting everything destroying my progress when i havent saved.
it is such a nuisance to keep forgetting this is a thing and having my work be destroyed, only to realize i saved an hour ago. basically causing a lot of unneeded chaos.
please make shoot neutrals toggled OFF by default.
totally agreed and lets have a silent minute for all the lost ships. that were in building, when suddenly on of the reactors was marked neutral and your turrets started to go for it..
totally agreed and lets have a silent minute for all the lost ships. that were in building, when suddenly on of the reactors was marked neutral and your turrets started to go for it..
Yes, please!
Yes, please!
totally agreed and lets have a silent minute for all the lost ships. that were in building, when suddenly on of the reactors was marked neutral and your turrets started to go for it..
totally agreed and lets have a silent minute for all the lost ships. that were in building, when suddenly on of the reactors was marked neutral and your turrets started to go for it..
I disagree with this as i will miss all the Lol's Cos's it so funny to watch when people forget :)
I disagree with this as i will miss all the Lol's Cos's it so funny to watch when people forget :)
I do wonder why they are set to target random encounters and drop boxes in the first place...
I do wonder why they are set to target random encounters and drop boxes in the first place...
Because drop boxes are an unholy abomination and must be destroyed by fire. Or, because they are neutral. Pick a side! We're at war!
Because drop boxes are an unholy abomination and must be destroyed by fire. Or, because they are neutral. Pick a side! We're at war!
100% need to fix this. Literally every single player has been burned by the over-aggressive turrets at least once.
100% need to fix this. Literally every single player has been burned by the over-aggressive turrets at least once.
Hi guys, thank you for the feedback, we will check that
Hi guys, thank you for the feedback, we will check that
Hey man ! Look at my new ship ! RATATATATATATATTATATA
Hey man ! Look at my new ship ! RATATATATATATATTATATA
I don't understand why neutral exist as a concept in video games where that which isn't a friend is a potential foe. The only thing that might be neutral is a server administrator, and you don't want to waste ammunition blowing them up when they pop by to solve something that happened as a result of a bug.
I don't understand why neutral exist as a concept in video games where that which isn't a friend is a potential foe. The only thing that might be neutral is a server administrator, and you don't want to waste ammunition blowing them up when they pop by to solve something that happened as a result of a bug.
I think that the root of the problem is how the targeting AI works. Personally instead of having turrets not shoot neutral targets, Turrets should simply never be able to target parts of their own grid nor should they target ANY part of another grid if more than 60-70% of the target grid is owned by the player or his faction (Option to override these safety protocols in the event of a hacking / hijacking will of course be needed to prevent abuse)
I think that the root of the problem is how the targeting AI works. Personally instead of having turrets not shoot neutral targets, Turrets should simply never be able to target parts of their own grid nor should they target ANY part of another grid if more than 60-70% of the target grid is owned by the player or his faction (Option to override these safety protocols in the event of a hacking / hijacking will of course be needed to prevent abuse)
This is not a bug report. This can be fixed by simply changing the turret settings or better yet by not having turrets at your base. The game has real problems and this is not one of them.
This is not a bug report. This can be fixed by simply changing the turret settings or better yet by not having turrets at your base. The game has real problems and this is not one of them.
I think the root of the problem is lack of turret settings in general turrets need to be able to target and prioritize specific blocks. Lets face it if your a savager you should be able to say target enemy turrets cease fire once grid is disarmed. Turrets do too much damage and fire for too long and there is no way to really tell them to stop once the target is disabled due to lack of target priority settings and of course if you turn off the turrets manually there is always that one Gatling you missed that will come back to bite you in the ass. It goes beyond a simple setting for targeting neutral blocks ..... just saying
I think the root of the problem is lack of turret settings in general turrets need to be able to target and prioritize specific blocks. Lets face it if your a savager you should be able to say target enemy turrets cease fire once grid is disarmed. Turrets do too much damage and fire for too long and there is no way to really tell them to stop once the target is disabled due to lack of target priority settings and of course if you turn off the turrets manually there is always that one Gatling you missed that will come back to bite you in the ass. It goes beyond a simple setting for targeting neutral blocks ..... just saying
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