Turret API additions
Submitted
Turrets are missing many property setters, and some things are missing code all together, listed below.
Range: Please add a setter. Otherwise we are forced to use the terminal properties..
IsShooting: Doesn’t work. Please fix. Currently we must use the terminal property, “Shoot”
UseConveyorSystem: Turrets don’t implement the necessary interface
AIEnabled: No setter. We are forced to set range to zero as a workaround.
SetTarget/TrackTarget: Broken. Please fix.
HasAmmo: Please add this as a bool. Otherwise we are forced to get the inventory items (allocation) and check that there is something in the list
Please add to this list if I forgot something.
The amount of bullits or projectiles remaining in gun. the only way i can see it is in the toolbar, like to show it on a LCD.
projectiles remaining not able to see whit the new Turret controller get grey out wen controlerd.
"block.Shooting" works fine it is a namespace not a property it shows of it is shooting as bool it should be nice to have as a property as well.
The amount of bullits or projectiles remaining in gun. the only way i can see it is in the toolbar, like to show it on a LCD.
projectiles remaining not able to see whit the new Turret controller get grey out wen controlerd.
"block.Shooting" works fine it is a namespace not a property it shows of it is shooting as bool it should be nice to have as a property as well.
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