Turn PCU into currency
The PCU limit is a good way to limit the strain of the things people build.
Also, the quantity of PCUs is a fix number that currently is evenly split for all players/factions in a world. This mean that PCUs are the only limited resource in a world. The perfect condition to add spice to PVP.
If we turned PCU into a currency that people could fight for or share between each others. PCUs would no longer be a limitation but more of a compelling mechanics that could allow a player/faction to build more or less depending on their skills.
My idea just to consider PCU as a resource. I'll leave the details of how it will be obtained/shared to be discussed bellow.
We need to find a set of mechanics that respect those conditions:
- The server wide PCU pool is always the same.
- A player should always have a minimum amount of PCUs. No "lose or lose" situations.
- Keep players/factions from having monopoly on PCUs.
Let's brainstorm on this!
My first idea would be to manage PCU as a percentage of the pool. This percentage would depend on the number of players currently in the server.
It would be a bit like shares in the stock market. Having more shares only give you a bigger percentage of the total income but you can never reach over 100%. Each players would always have a minimum share and could get more shares by, lets say, grinding/destroying enemy/neutral blocks. If your block ger destroyed/grinded by someone else, you loose shares.
Something like that.
My first idea would be to manage PCU as a percentage of the pool. This percentage would depend on the number of players currently in the server.
It would be a bit like shares in the stock market. Having more shares only give you a bigger percentage of the total income but you can never reach over 100%. Each players would always have a minimum share and could get more shares by, lets say, grinding/destroying enemy/neutral blocks. If your block ger destroyed/grinded by someone else, you loose shares.
Something like that.
yes something needs to be done on servers, and something needs to be adressed, as now after our base was torned to pieces no pcu is left to even build something to get even/back, same with size on default earth should be alot smaller on 16 player servers. Now it takes 10-30 minutes to get to another settlement.
yes something needs to be done on servers, and something needs to be adressed, as now after our base was torned to pieces no pcu is left to even build something to get even/back, same with size on default earth should be alot smaller on 16 player servers. Now it takes 10-30 minutes to get to another settlement.
The whole point of the PCU, as I understand it, is to keep any one player from building a monstrosity which takes entirely too much of the servers' processing resources. Allowing people to trade PCU back and forth would circumvent that idea because people would log in with alts and give themselves bonus PCU on their main account. Or, possibly, what if a server works on that percentage system you mentioned ... and suddenly your big fancy ship puts the server over that cap when some new players log in? Should you lose control of that ship or should it be deleted to keep the PCU under the cap?
Should PCU caps be raised somehow? Yeah, but this isn't the way to go about doing that.
The whole point of the PCU, as I understand it, is to keep any one player from building a monstrosity which takes entirely too much of the servers' processing resources. Allowing people to trade PCU back and forth would circumvent that idea because people would log in with alts and give themselves bonus PCU on their main account. Or, possibly, what if a server works on that percentage system you mentioned ... and suddenly your big fancy ship puts the server over that cap when some new players log in? Should you lose control of that ship or should it be deleted to keep the PCU under the cap?
Should PCU caps be raised somehow? Yeah, but this isn't the way to go about doing that.
PCU is a performance system. It has nothing to do with multiplayer nor survival. PCU is already breaking realism on some servers. (Cough cough 6250 pcu on official servers like wtf ...) Skill points would be a good currency for the (possible) upcoming tech tree.
PCU is a performance system. It has nothing to do with multiplayer nor survival. PCU is already breaking realism on some servers. (Cough cough 6250 pcu on official servers like wtf ...) Skill points would be a good currency for the (possible) upcoming tech tree.
Hi guys, we are sorry but we dont plan this feature for SE1. But I agree that it has big potential, maybe if we provide proper ModAPI methods then modder use this potential.
Hi guys, we are sorry but we dont plan this feature for SE1. But I agree that it has big potential, maybe if we provide proper ModAPI methods then modder use this potential.
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