Thrusters should prioritize thrust against gravity or those damping when overloaded
I saw this idea on the KCN tutorial stream, so I don't claim credit for the idea.
Here's a common state that's frustrating, particularly for new players or inexperienced ones:
You build a new mining ship: It hovers perfectly fine, but as soon as you move forward, it drops, possibly even crashing. Or worse, it flew perfectly, until you mined, then it started to fail as it got overloaded with ore.
This is due to power overload. Thrusters are drawing more power than there is output. In addition, the power is evenly shared among all active thrusters on a grid.
Power is siphoned away from the most critical thrusters, those keeping you from crashing into the ground, and diverted to thrusters to move you laterally.
If there is an overload situation, I'd like to improve the odds of my ship not crashing into the planet. So, I'd much rather limp forward at a much slower rate of acceleration, as long as it means my "hovering" thrusters will be able to maintain my altitude.
Alternatively, this could be phrased "Prioritize thrusters which are applying dampening, ie. not under manual control". This would make sure the prioritization works regardless of orientation, and in space.
Obviously, if the thrusters can't maintain altitude at idle, the ship will crash, I'm not asking for that to be altered. Just the power distribution of thrusters. If there's no available power to move laterally, then I guess I'm staying still! :-D