Thermal Generator for warmth fields, and possibly water
It could have a heating radius allowing for warmth outside of pressurized environments and cockpits. There could also be a counterpart Thermal Sink/Cooler that cools a radius.
*Potentially down the line could also be used for limited range liquid water in natural gravity and atmo, by "melting" ice in its range that would "freeze" into ice ore when leaving, this way calculations could be simplified by dealing only with linear forces in the liquid plane when settled, and limited volumes based upon thermal range. Dynamic water from melting or moving objects could be simulated with similar effects to the old depressurization forces attached to non-solid ore-like clumps simulating large droplets that merge to static, non-solid, animated water voxels where settling is possible.
Bump for old water mechanic idea, though unlikely. Separate feedback submitted for generators alone.
Bump for old water mechanic idea, though unlikely. Separate feedback submitted for generators alone.
hello!
even if liquid water is not considered to be possible currently it sounds like a good "advanced" survival element to the first look, and grid temperatures for example in space sounds fun to play with. like when your reactor is creating so much heat a theoritical river can barely cool it sounds very immersive to melt your ship down even without atmosphere inside it.
i think this is related to some extent:
https://support.keenswh.com/spaceengineers/pc/topic/47963-add-capacitors-to-the-game
hello!
even if liquid water is not considered to be possible currently it sounds like a good "advanced" survival element to the first look, and grid temperatures for example in space sounds fun to play with. like when your reactor is creating so much heat a theoritical river can barely cool it sounds very immersive to melt your ship down even without atmosphere inside it.
i think this is related to some extent:
https://support.keenswh.com/spaceengineers/pc/topic/47963-add-capacitors-to-the-game
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