Thermal-based stealth system
Submitted
Currently there is no real way to detect enemy ships unless their antenna/beacon is on. I think that adding some kind of infrared sensor block could make combat much more interesting. I'm no game designer but I think the way it should work is like this:
- Base thermal energy output comes from thrusters and reactors, even in idle (output would dramatically increase if thrusters are on)
- Energy is somewhat decreased depending on how many blocks are in the way i.e. looking at a ship's rear with lots of thrust makes the sensor light up, but looking at the nose makes it much dimmer because the armour is blocking most of the heat.
- There could be some kind of thermal battery system that takes the heat in reducing output.
I think combat will be much more interesting if this is added as it gives a reason to have smaller ships or even stealth ships, because battleships would be visible from tens of kilometres away whereas a stealth ship powered down parked next to an asteroid is practically invisible to sensors.
This could open up opportunities for things like ambushes, or even the construction of a secret detection satellite to spy on enemies.
As it is, ore detectors have high PCU because they burn through computing power when detecting ore at several hundred meters. A similar block with potential detection ranges in the kilometers would be exponentially worse for performance.
As it is, ore detectors have high PCU because they burn through computing power when detecting ore at several hundred meters. A similar block with potential detection ranges in the kilometers would be exponentially worse for performance.
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