Thermal-based stealth system

Andrew Mullen shared this feedback 3 years ago
Submitted

Currently there is no real way to detect enemy ships unless their antenna/beacon is on. I think that adding some kind of infrared sensor block could make combat much more interesting. I'm no game designer but I think the way it should work is like this:

  • Base thermal energy output comes from thrusters and reactors, even in idle (output would dramatically increase if thrusters are on)
  • Energy is somewhat decreased depending on how many blocks are in the way i.e. looking at a ship's rear with lots of thrust makes the sensor light up, but looking at the nose makes it much dimmer because the armour is blocking most of the heat.
  • There could be some kind of thermal battery system that takes the heat in reducing output.

I think combat will be much more interesting if this is added as it gives a reason to have smaller ships or even stealth ships, because battleships would be visible from tens of kilometres away whereas a stealth ship powered down parked next to an asteroid is practically invisible to sensors.

This could open up opportunities for things like ambushes, or even the construction of a secret detection satellite to spy on enemies.

Replies (1)

photo
1

As it is, ore detectors have high PCU because they burn through computing power when detecting ore at several hundred meters. A similar block with potential detection ranges in the kilometers would be exponentially worse for performance.

Leave a Comment
 
Attach a file