the current unrealistic Missile Impulse makes NPC combat unplayable
Originally posted as a bug, with the bug being the result of the way missile/explosion impulse affects things in game, not the 'feature' itself being bugged...
the current unrealistic Missile Impulse makes NPC combat unplayable, and multiplayer PVP combat silly, as the ship that gets the first hit has an extra advantage of the defender having unrealistic movement/rotational forces applied to his/her ship!
its a great feature, but like nearly all new features added, it has been way overdone.
missile/explosion impulse applied to the target is based on the mass of the target, what madness is this?
vanilla cargo ship NPCs being the worst as they dont correct their trajectory after a few missile hits, they end up flying off faster than you can catch them.
can we please have some common sense put into this great feature? :)
link to 'bug' post